Studies demonstrating porn use or internet use “causing” negative effects or neurological changes

COMMENTS: When confronted with hundreds of studies linking porn use to negative outcomes, a common tactic by pro-porn PhDs is to claim that “no causation has been demonstrated.” The reality is that when it comes to psychological and (many) medical studies, very little research reveals causation directly. For example, all studies on the relationship between lung cancer and cigarette smoking are correlative – yet cause and effect are clear to everyone but the tobacco lobby.

Due to ethical restrictions researchers are usually precluded from constructing experimental research designs that would prove whether pornography causes certain harms. Therefore, they use correlational models instead. Over time, when a significant body of correlational studies is amassed in any given research area, there comes a point where the body of evidence can be said to prove a point of theory, despite a lack of experimental studies. Put another way, no single correlation study may ever provide a “smoking gun” in an area of study, but the converging evidence of multiple correlational studies can establish cause and effect. When it comes to porn use, nearly every study published is correlative.

To “prove” that porn use is causing erectile dysfunction, relationship problems, emotional problems or addiction-related brain changes you would have to have two large groups of identical twins separated at birth. Make sure one group never watches porn. Make sure that every individual in the other group watches the exact same type of porn, for the exact same hours, at the exact same age. And continue the experiment for 30 years or so, followed by assessment of the differences.

Alternatively research attempting to “prove” causation could be done using the following 3 methods:

  1. Eliminate the variable whose effects you wish to measure. Specifically, have porn users stop, and assess any changes weeks, months (years?) later. This is exactly what is occurring as thousands of young men stop porn as a way to alleviate chronic non-organic erectile dysfunction and other symptoms (caused by porn use).
  2. Expose willing participants to pornography and measure various outcomes. For example, assess subjects’ ability to delay gratification both before and after exposure to porn in a lab setting.
  3. Perform longitudinal studies, which means following subjects over a period of time to see how changes in porn use (or levels of porn use) relate to various outcomes. For example, correlate levels of porn use with rates of divorce over years (asking other questions to “control for” other possible variables).

The majority of human studies on various addictions, including internet and porn addiction, are correlational. Below is a growing list of studies strongly suggesting that internet use (porn, gaming, social media) causes mental/emotional problems, sexual problems, poorer relationships addiction-related brain changes, and other negative effects in some users. The lists of studies are separated into pornography studies and internet use studies. The pornography studies are divided into 3 sections based on methodologies: (1) eliminating porn use, (2) longitudinal, (3) experimental exposure to porn (visual sexual stimuli).


Pornography Studies Suggesting or Demonstrating Causation:

Section #1: Studies where participants eliminated porn use:

The debate about whether porn-induced sexual dysfunctions exist is over. The first 7 studies listed here demonstrate porn use causing sexual problems as participants eliminated porn use and healed chronic sexual dysfunctions.

Is Internet Pornography Causing Sexual Dysfunctions? A Review with Clinical Reports (2016)

An extensive review of the literature related to porn-induced sexual problems. Co-authored by 7 US Navy doctors (urologists, psychiatrists, and a MD with PhD in neuroscience), the review provides the latest data revealing a tremendous rise in youthful sexual problems. It also reviews the neurological studies related to porn addiction and sexual conditioning via Internet porn. The authors provide 3 clinical reports of men who developed porn-induced sexual dysfunctions. Two of the three men healed their sexual dysfunctions by eliminating porn use. The third man experienced little improvement as he was unable to abstain from porn use. Excerpt:

Traditional factors that once explained men’s sexual difficulties appear insufficient to account for the sharp rise in erectile dysfunction, delayed ejaculation, decreased sexual satisfaction, and diminished libido during partnered sex in men under 40. This review (1) considers data from multiple domains, e.g., clinical, biological (addiction/urology), psychological (sexual conditioning), sociological; and (2) presents a series of clinical reports, all with the aim of proposing a possible direction for future research of this phenomenon. Alterations to the brain’s motivational system are explored as a possible etiology underlying pornography-related sexual dysfunctions. This review also considers evidence that Internet pornography’s unique properties (limitless novelty, potential for easy escalation to more extreme material, video format, etc.) may be potent enough to condition sexual arousal to aspects of Internet pornography use that do not readily transition to real-life partners, such that sex with desired partners may not register as meeting expectations and arousal declines. Clinical reports suggest that terminating Internet pornography use is sometimes sufficient to reverse negative effects, underscoring the need for extensive investigation using methodologies that have subjects remove the variable of Internet pornography use.


Male masturbation habits and sexual dysfunctions (2016)

Authored by a French psychiatrist and president of the European Federation of Sexology. The paper revolves around his clinical experience with 35 men who developed erectile dysfunction and/or anorgasmia, and his therapeutic approaches for helping them. The author states that most of his patients used porn, with several being addicted to porn. The abstract points to internet porn as the primary cause of the problems. 19 of the 35 men saw significant improvements in sexual functioning. The other men either dropped out of treatment or are still trying to recover. Excerpts:

Intro: Harmless and even helpful in [its] usual form widely practiced, masturbation in its excessive and pre-eminent form, generally associated today to pornographic addiction, is too often overlooked in the clinical assessment of sexual dysfunction it can induce.

Results: Initial results for these patients, after treatment to “unlearn” their masturbatory habits and their often associated addiction to pornography, are encouraging and promising. A reduction in symptoms was obtained in 19 patients out of 35. The dysfunctions regressed and these patients were able to enjoy satisfactory sexual activity.

Conclusion: Addictive masturbation, often accompanied by a dependency on cyber-pornography, has been seen to play a role in the etiology of certain types of erectile dysfunction or coital anejaculation. It is important to systematically identify the presence of these habits rather than conduct a diagnosis by elimination, in order to include habit-breaking deconditioning techniques in managing these dysfunctions.


Unusual masturbatory practice as an etiological factor in the diagnosis and treatment of sexual dysfunction in young men (2014)

One of the 4 case studies in this paper reports on a man with porn-induced sexual problems (low libido, fetishes, anorgasmia). The sexual intervention called for a 6-week abstinence from porn and masturbation. After 8 months the man reported increased sexual desire, successful sex and orgasm, and enjoying “good sexual practices. This is the first peer-reviewed chronicling of a recovery from porn-induced sexual dysfunctions. Excerpts from the paper:

When asked about masturbatory practices, he reported that in the past he had been masturbating vigorously and rapidly while watching pornography since adolescence. The pornography originally consisted mainly of zoophilia, and bondage, domination, sadism, and masochism, but he eventually got habituated to these materials and needed more hardcore pornography scenes, including transgender sex, orgies, and violent sex. He used to buy illegal pornographic movies on violent sex acts and rape and visualized those scenes in his imagination to function sexually with women. He gradually lost his desire and his ability to fantasize and decreased his masturbation frequency.

In conjunction with weekly sessions with a sex therapist, the patient was instructed to avoid any exposure to sexually explicit material, including videos, newspapers, books, and internet pornography.

After 8 months, the patient reported experiencing successful orgasm and ejaculation. He renewed his relationship with that woman, and they gradually succeeded in enjoying good sexual practices.


How difficult is it to treat delayed ejaculation within a short-term psychosexual model? A case study comparison (2017)

This is a report on two “composite cases” illustrating the etiology and treatments for delayed ejaculation (anorgasmia). “Patient B” represented multiple young men treated by the therapist. Patient B’s “porn use had escalated into harder material”, “as is often the case.” The paper says that porn-related delayed ejaculation is not uncommon, and on the rise. The author calls for more research on porn’s effects on sexual functioning. Patient B’s delayed ejaculation was healed after 10 weeks of no porn. Excerpts:

The cases are composite cases taken from my work within the National Health Service in Croydon University Hospital, London. With the latter case (Patient B), it is important to note that the presentation reflects a number of young males who have been referred by their GPs with a similar diagnosis. Patient B is a 19-year-old who presented because he was unable to ejaculate via penetration. When he was 13, he was regularly accessing pornography sites either on his own through internet searches or via links that his friends sent him. He began masturbating every night while searching his phone for image…If he did not masturbate he was unable to sleep. The pornography he was using had escalated, as is often the case (see Hudson-Allez, 2010), into harder material (nothing illegal)…

Patient B was exposed to sexual imagery via pornography from the age of 12 and the pornography he was using had escalated to bondage and dominance by the age of 15.

We agreed that he would no longer use pornography to masturbate. This meant leaving his phone in a different room at night. We agreed that he would masturbate in a different way….

Patient B was able to achieve orgasm via penetration by the fifth session; the sessions are offered fortnightly in Croydon University Hospital so session five equates to approximately 10 weeks from consultation. He was happy and greatly relieved. In a three-month follow-up with Patient B, things were still going well.

Patient B is not an isolated case within the National Health Service (NHS) and in fact young men in general accessing psychosexual therapy, without their partners, speaks in itself to the stirrings of change.

This article therefore supports previous research that has linked masturbation style to sexual dysfunction and pornography to masturbation style. The article concludes by suggesting that the successes of psychosexual therapists in working with DE are rarely recorded in the academic literature, which has allowed the view of DE as a difficult disorder to treat remain largely unchallenged. The article calls for research into pornography usage and its effect on masturbation and genital desensitization.


Situational Psychogenic Anejaculation: A Case Study (2014)

The details reveal a case of porn-induced anejaculation. The husband’s only sexual experience prior to marriage was frequent masturbation to pornography – where he was able to ejaculate. He also reported sexual intercourse as less arousing than masturbation to porn. The key piece of information is that “re-training” and psychotherapy failed to heal his anejaculation. When those interventions failed, therapists suggested a complete ban on masturbation to porn. Eventually this ban resulted in successful sexual intercourse and ejaculation with a partner for the first time in his life. A few excerpts:

A is a 33-year-old married male with heterosexual orientation, a professional from a middle socio-economic urban background. He has had no premarital sexual contacts. He watched pornography and masturbated frequently. His knowledge about sex and sexuality was adequate. Following his marriage, Mr. A described his libido as initially normal, but later reduced secondary to his ejaculatory difficulties. Despite thrusting movements for 30-45 minutes, he had never been able to ejaculate or achieve orgasm during penetrative sex with his wife.

What didn’t work:

Mr. A’s medications were rationalized; clomipramine and bupropion were discontinued, and sertraline was maintained at a dose of 150 mg per day. Therapy sessions with the couple were held weekly for the initial few months, following which they were spaced to fortnightly and later monthly. Specific suggestions including focusing on sexual sensations and concentrating on the sexual experience rather than ejaculation were used to help reduce performance anxiety and spectatoring. Since problems persisted despite these interventions, intensive sex therapy was considered.

Eventually they instituted a complete ban on masturbation (which means he continued to masturbate to porn during the above failed interventions):

A ban on any form of sexual activity was suggested. Progressive sensate focus exercises (initially non-genital and later genital) were initiated. Mr. A described an inability to experience the same degree of stimulation during penetrative sex as compared to that which he experienced during masturbation. Once the ban on masturbation was enforced, he reported an increased desire for sexual activity with his partner.

After an unspecified amount of time, the ban on masturbation to porn lead to success:

Meanwhile, Mr. A and his wife decided to go ahead with Assisted Reproductive Techniques (ART) and underwent two cycles of intrauterine insemination. During a practice session, Mr. A ejaculated for the first time, following which he has been able to ejaculate satisfactorily during a majority of the couple’s sexual interactions.


Pornography Induced Erectile Dysfunction Among Young Men (2019)

Abstract:

This paper explores the phenomenon of pornography induced erectile dysfunction (PIED), meaning sexual potency problems in men due to Internet pornography consumption. Empirical data from men who suffer from this condition have been collected. A combination of topical life history method (with qualitative asynchronous online narrative interviews) and personal online diaries has been employed. The data have been analyzed using theoretical interpretative analysis (according to McLuhan’s media theory), based on analytic induction. The empirical investigation indicates that there is a correlation between pornography consumption and erectile dysfunction that suggests causation. The findings are based on 11 interviews along with two video diaries and three text diaries. The men are between the ages of 16 and 52; they report that an early introduction to pornography (usually during adolescence) is followed by daily consumption until a point is reached where extreme content (involving, for example, elements of violence) is needed to maintain arousal. A critical stage is reached when sexual arousal is exclusively associated with extreme and fast-paced pornography, rendering physical intercourse bland and uninteresting. This results in an inability to maintain an erection with a real-life partner, at which point the men embark on a “re-boot” process, giving up pornography. This has helped some of the men to regain their ability to achieve and sustain an erection.

Introduction to the results section:

Having processed the data, I have noticed certain patterns and recurring themes, following a chronological narrative in all of the interviews. These are: Introduction. One is first introduced to pornography, usually before puberty. Building a habit. One begins to consume pornography regularly. Escalation. One turns to more “extreme” forms of pornography, content-wise, in order to achieve the same effects previously achieved through less “extreme” forms of pornography.Realization. One notices sexual potency problems believed to be caused by pornography use. “Re-boot” process. One tries to regulate pornography use or eliminate it completely in order to regain one’s sexual potency. The data from the interviews are presented based on the above outline.


Hidden in Shame: Heterosexual Men’s Experiences of Self-Perceived Problematic Pornography Use (2019)

Interviews of 15 male porn users. Several of the men reported porn addiction, escalation of use and porn-induced sexual problems. Excerpts relevant to porn-induced sexual dysfunctions, including Michael, who significantly improved his erectile function during sexual encounters by severely limiting his porn use:

Some men talked about seeking professional help to address their problematic pornography use. Such attempts at help-seeking had not been productive for the men, and at times even exacerbated feelings of shame. Michael, a university student who used pornography primarily as a coping mechanism for study-related stress, was having issues with erectile dysfunction during sexual encounters with women and sought help from his General Practitioner Doctor (GP):

Michael: When I went to the doctor at 19 [. . .], he prescribed Viagra and said [my issue] was just performance anxiety. Sometimes it worked, and sometimes it didn’t. It was personal research and reading that showed me the issue was porn [. . .] If I go to the doctor as a young kid and he prescribes me the blue pill, then I feel like no one is really talking about it. He should be asking about my porn use, not giving me Viagra. (23, Middle-Eastern, Student)

As a result of his experience, Michael never went back to that GP and started doing his own research online. He eventually found an article discussing a man approximately his age describing a similar type of sexual dysfunction, which caused him to consider pornography as a potential contributor. After making a concerted effort to lower his pornography use, his erectile dysfunction issues began to improve. He reported that even though his total frequency of masturbation did not reduce, he only watched pornography for about half of those instances. By halving the amount of times he combined masturbation with pornography, Michael said he was able to significantly improve his erectile function during sexual encounters with women.

Phillip, like Michael, sought help for another sexual issue related to his pornography use. In his case, the problem was a noticeably reduced sex drive. When he approached his GP about his issue and its links to his pornography use, the GP reportedly had nothing to offer and instead referred him to a male fertility specialist:

Phillip: I went to a GP and he referred me to specialist who I didn’t believe was particularly helpful. They didn’t really offer me a solution and weren’t really taking me seriously. I ended up paying him for six weeks of testosterone shots, and it was $100 a shot, and it really didn’t do anything. That was their way to treat my sexual dysfunction. I just do not feel the dialogue or situation was adequate. (29, Asian, Student)

Interviewer: [To clarify a previous point you mentioned, is this the experience] that prevented you from seeking help thereafter?

Phillip: Yup.

The GPs and specialists sought by the participants seemed to offer only biomedical solutions, an approach that has been criticized within literature (Tiefer, 1996). Hence, the service and treatment these men were able to receive from their GPs was not only deemed inadequate, but also alienated them from further accessing professional help. Although biomedical responses seem to be the most popular answer for doctors (Potts, Grace, Gavey, & Vares, 2004), a more holistic and client-centered approach is needed, as the issues highlighted by men are likely psychological and possibly created by pornography use.


How Abstinence Affects Preferences (2016) [preliminary results] – Excerpts from the summary:

Results of the First Wave – Main Findings

  1. The length of the longest streak participants performed before taking part in the survey correlates with time preferences. The second survey will answer the question if longer periods of abstinence render participants more able to delay rewards, or if more patient participants are more likely to perform longer streaks.
  2. Longer periods of abstinence most likely cause less risk aversion (which is good). The second survey will provide the final proof.
  3. Personality correlates with length of streaks. The second wave will reveal if abstinence influences personality or if personality can explain variation in the length of streaks.

Results of the Second Wave – Main Findings

  1. Abstaining from pornography and masturbation increases the ability to delay rewards
  2. Participating in a period of abstinence renders people more willing to take risks
  3. Abstinence renders people more altruistic
  4. Abstinence renders people more extroverted, more conscientious, and less neurotic

A Love That Doesn’t Last: Pornography Consumption and Weakened Commitment to One’s Romantic Partner (2012)

Subjects abstained from porn use (only 3 weeks). Comparing the two groups, those who continued using pornography reported lower levels of commitment than control participants. What might have occurred if they abstained for 3 months instead of 3 weeks? Excerpts:

We examined whether the consumption of pornography affects romantic relationships, with the expectation that higher levels of pornography consumption would correspond to weakened commitment in young adult romantic relationships.

Study 1 (n = 367) found that higher pornography consumption was related to lower commitment, and

Study 2 (n = 34) replicated this finding using observational data.

Study 3 (n = 20) participants were randomly assigned to either refrain from viewing pornography or to a self-control task. Those who continued using pornography reported lower levels of commitment than control participants.

The intervention proved effective at reducing or eliminating pornography consumption for the duration of the three-week study, yet did not deter control participants from continuing their consumption. Our hypothesis was supported as participants in the pornography consumption condition reported a substantial reduction in commitment compared to participants in the abstain from pornography condition.


Trading Later Rewards for Current Pleasure: Pornography Consumption and Delay Discounting (2015)

Introduction of paper:

Internet pornography is a multi-billion-dollar industry that has grown increasingly accessible. Delay discounting involves devaluing larger, later rewards in favor of smaller, more immediate rewards. The constant novelty and primacy of sexual stimuli as particularly strong natural rewards make Internet pornography a unique activator of the brain’s reward system, thereby having implications for decision-making processes. Based on theoretical studies of evolutionary psychology and neuroeconomics, two studies tested the hypothesis that consuming Internet pornography would relate to higher rates of delay discounting.

Study 1 used a longitudinal design. Participants completed a pornography use questionnaire and a delay discounting task at Time 1 and then again four weeks later. Participants reporting higher initial pornography use demonstrated a higher delay discounting rate at Time 2, controlling for initial delay discounting.

Study 2 tested for causality with an experimental design. Participants were randomly assigned to abstain from either their favorite food or pornography for three weeks. Participants who abstained from pornography use demonstrated lower delay discounting than participants who abstained from their favorite food. The finding suggests that Internet pornography is a sexual reward that contributes to delay discounting differently than other natural rewards. Theoretical and clinical implications of these studies are highlighted.

This paper contains two longitudinal studies examining the effects of Internet porn on “delay discounting.” Delay discounting happens when people choose ten dollars right now rather than 20 dollars in a week. It’s the inability to delay immediate gratification for a more valuable reward in the future.

Think of the famous Stanford marshmallow experiment, where 4 and 5 year olds were told if they delayed eating their one marshmallow while the researcher stepped out, they would be rewarded with a second marshmallow when the researcher returned. Watch this funny video of kids struggling with this choice.

The first study (median subject age 20) correlated subjects’ pornography use with their scores on a delayed gratification task. The results:

The more pornography that participants consumed, the more they saw the future rewards as worth less than the immediate rewards, even though the future rewards were objectively worth more.

Put simply, more porn use correlated with less ability to delay gratification for larger future rewards. In the second part of this study researchers assessed the subjects delayed discounting 4 weeks later and correlated with their porn use.

These results indicate that continued exposure to the immediate gratification of pornography is related to higher delay discounting over time.

Continued porn use resulted in greater delayed discounting 4 weeks later. This strongly suggests that porn use causes weakened ability to delay gratification, rather than the inability to delay gratification leading to porn use. The second study drove this home.

A second study (median age 19) was performed to assess if porn use causes delayed discounting, or the inability to delay gratification. Researchers divided current porn users into two groups:

  1. One group abstained from porn use for 3 weeks,
  2. A second group abstained from their favorite food for 3 weeks.

All participants were told the study was about self-control, and they were randomly chosen to abstain from their assigned activity.

The clever part was that the researchers had the second group of porn users abstain from eating their favorite food. This ensured that 1) all subjects engaged in a self-control task, and 2) the second group’s porn use was unaffected.

At the end of the 3 weeks, participants were involved in a task to assess delay discounting. Incidentally, while the “porn abstinence group” viewed significantly less porn than the “favorite food abstainers,” most did not completely abstain from porn viewing. The results:

As predicted, participants who exerted self-control over their desire to consume pornography chose a higher percentage of larger, later rewards compared to participants who exerted self-control over their food consumption but continued consuming pornography.

The group that cut back on their porn viewing for 3 weeks displayed less delay discounting than the group that abstained from their favorite food. Put simply, abstaining from internet porn increased porn users’ ability to delay gratification. From the study:

Thus, building on the longitudinal findings of Study 1, we demonstrated that continued pornography consumption was causally related to a higher rate of delay discounting. Exercising self-control in the sexual domain had a stronger effect on delay discounting than exercising self-control over another rewarding physical appetite (e.g., eating one’s favorite food).

The take-aways:

  1. It wasn’t exercising self-control that increased the ability to delay gratification. Reducing porn use was the key factor.
  2. Internet porn is a unique stimulus.
  3. Internet porn use, even in non-addicts, has long-term effects.

What’s so important about delay discounting (the ability to delay gratification)? Well, delay discounting has been linked to substance abuse, excessive gambling, risky sexual behavior and internet addiction.

Back to the 1972 “marshmallow experiment”: Researchers reported that the children who were willing to delay gratification and waited to receive the second marshmallow ended up having higher SAT (aptitude) scores, lower levels of substance abuse, lower likelihood of obesity, better responses to stress, better social skills as reported by their parents, and generally better scores in a range of other life measures (the follow-up studies here, here, and here). The ability to delay gratification was critical for success in life.

This porn study turns everything on its head. While the marshmallow studies point to the ability to delay gratification as an unchangeable characteristic, this study demonstrates it’s fluid, to some degree. The surprising finding is that exercising willpower was not the key factor. Internet porn use affected subjects’ ability to delay gratification. From the study:

“Our results also bolster findings that differences in delay discounting are largely due to behavior rather than genetic predispositions.”

Thus,

“While developmental and biological predisposition may play a major role in one’s discounting and impulsivity tendencies, both behavior and the nature of stimuli and rewards also contribute to the development of such tendencies.”

Two important points: 1) the subjects were not asked to abstain from masturbation or sex – only porn, and 2) the subjects were not compulsive porn users or addicts. The findings clearly demonstrate that Internet porn is a unique and powerful supernormal stimulus, capable of altering what researchers though was an innate characteristic. From the study:

“Internet pornography is a sexual reward that contributes to delay discounting differently than other natural rewards do, even when use is not compulsive or addictive. This research makes an important contribution, demonstrating that the effect goes beyond temporary arousal.”

As thousands of rebooters [porn users who experiment with quitting porn] have revealed, Internet porn use can affect much more than one’s sexuality. From the study’s conclusion:

“Pornography consumption may provide immediate sexual gratification but can have implications that transcend and affect other domains of a person’s life, especially relationships. It is therefore important to treat pornography as a unique stimulus in reward, impulsivity, and addiction studies and to apply this accordingly in individual as well as relational treatment.”

The study also contains a useful discussion of the role of dopamine and cue-driven behavior. In addition, it provides a lot of research on why sexual cues and internet cues (constant novelty) require special consideration. Evolutionarily, the survival advantage of delay discounting for sexual stimuli would be to urge mammals to ‘‘get it while the getting is good,” thus successfully passing on their genes.

As the researchers said,

“Pornography use in itself may be a harmless activity but, given what we know about the reward system and the primacy of sex as a natural reward and visceral stimulus, it also has the potential to become compulsive or addictive.”

The researchers predicted porn consumption would increase impulsivity for 3 reasons:

  1. Sexual urges can be extremely powerful, and have been related to impulsivity in past research
  2. Pornography consumption is a simple replacement for real encounters, can become habitual, and can the condition user to instant gratification
  3. Constant novelty of the internet can lead to repeated stimulation and habituation (decreased responsiveness, driving a need for more stimulation)

Finally, as most of the subjects were still in adolescence, there is a brief discussion of how adolescents may be uniquely vulnerable to internet porn’s effects.

“With regard to the current sample of college students (median ages of 19 and 20), it is important to be aware that, biologically, adolescence extends to approximately age 25. Adolescents show more reward sensitivity and less aversion to overconsumption, making them more susceptible to addiction.”


Section #2: Longitudinal studies:

 

Early adolescent boys’ exposure to internet pornography: Relationships to pubertal timing, sensation seeking, and academic performance (2014)

An increase in porn use was followed by a decrease in academic performance. An excerpt:

This two-wave panel study aimed to test an integrative model in early adolescent boys (Mean age = 14.10; N = 325) that (a) explains their exposure to Internet pornography by looking at relationships with pubertal timing and sensation seeking, and (b) explores the potential consequence of their exposure to Internet pornography for their academic performance. An integrative path model indicated that pubertal timing and sensation seeking predicted the use of Internet pornography. Boys with an advanced pubertal stage and boys high in sensation seeking more frequently used Internet pornography. Moreover, an increased use of Internet pornography decreased boys’ academic performance six months later. The discussion focuses on the consequences of this integrative model for future research on Internet pornography.


Adolescents’ Exposure to Sexually Explicit Internet Material and Sexual Satisfaction: A Longitudinal Study (2009)

Longitudinal study. Excerpt:

Between May 2006 and May 2007, we conducted a three-wave panel survey among 1,052 Dutch adolescents aged 13–20. Structural equation modeling revealed that exposure to SEIM consistently reduced adolescents’ sexual satisfaction. Lower sexual satisfaction (in Wave 2) also increased the use of SEIM (in Wave 3). The effect of exposure to SEIM on sexual satisfaction did not differ among male and female adolescents.


Does Viewing Pornography Reduce Marital Quality Over Time? Evidence from Longitudinal Data (2016)

The first longitudinal study on a representative cross-section of married couples. It found significant negative effects of porn use on sexual satisfaction and marriage quality over time. Excerpt:

This study is the first to draw on nationally representative, longitudinal data (2006-2012 Portraits of American Life Study) to test whether more frequent pornography use influences marital quality later on and whether this effect is moderated by gender. In general, married persons who more frequently viewed pornography in 2006 reported significantly lower levels of marital quality in 2012, net of controls for earlier marital quality and relevant correlates. Pornography’s effect was not simply a proxy for dissatisfaction with sex life or marital decision-making in 2006. In terms of substantive influence, frequency of pornography use in 2006 was the second strongest predictor of marital quality in 2012


Till Porn Do Us Part? Longitudinal Effects of Pornography Use on Divorce, (2016)

The study used nationally representative General Social Survey panel data collected from thousands of American adults. Respondents were interviewed three times about their pornography use and marital status — every two years from 2006-2010, 2008-2012, or 2010-2014. Excerpts:

Beginning pornography use between survey waves nearly doubled one’s likelihood of being divorced by the next survey period, from 6 percent to 11 percent, and nearly tripled it for women, from 6 percent to 16 percent. Our results suggest that viewing pornography, under certain social conditions, may have negative effects on marital stability.

Additionally, the researchers found that respondents’ initially reported level of marital happiness played an important role in determining the magnitude of pornography’s association with the probability of divorce. Among people who reported they were “very happy” in their marriage in the first survey wave, beginning pornography viewership before the next survey was associated with a noteworthy increase — from 3 percent to 12 percent — in the likelihood of getting divorced by the time of that next survey.


Internet pornography and relationship quality: A longitudinal study of within and between partner effects of adjustment, sexual satisfaction and sexually explicit internet material among newly-weds (2015)

Excerpt from this longitudinal study:

The data from a considerable sample of newlyweds showed that SEIM use has more negative than positive consequences for husbands and wives. Importantly, husbands’ adjustment decreased SEIM use over time and SEIM use decreased adjustment. Furthermore, more sexual satisfaction in husbands predicted a decrease in their wives’ SEIM use one year later, while wives’ SEIM use did not change their husbands’ sexual satisfaction.


Pornography Use and Marital Separation: Evidence from Two-Wave Panel Data (2017)

Excerpt from this longitudinal study:

Drawing on data from the 2006 and 2012 waves of the nationally representative Portraits of American Life Study, this article examined whether married Americans who viewed pornography in 2006, either at all or in greater frequencies, were more likely to experience a marital separation by 2012. Binary logistic regression analyses showed that married Americans who viewed pornography at all in 2006 were more than twice as likely as those who did not view pornography to experience a separation by 2012, even after controlling for 2006 marital happiness and sexual satisfaction as well as relevant sociodemographic correlates. The relationship between pornography use frequency and marital separation, however, was technically curvilinear. The likelihood of marital separation by 2012 increased with 2006 pornography use to a point and then declined at the highest frequencies of pornography use.


Are Pornography Users More Likely to Experience A Romantic Breakup? Evidence from Longitudinal Data (2017)

Excerpt from this longitudinal study:

This study examined whether Americans who use pornography, either at all or more frequently, are more prone to report experiencing a romantic breakup over time. Longitudinal data were taken from the 2006 and 2012 waves of the nationally representative Portraits of American Life Study. Binary logistic regression analyses demonstrated that Americans who viewed pornography at all in 2006 were nearly twice as likely as those who never viewed pornography to report experiencing a romantic breakup by 2012, even after controlling for relevant factors such as 2006 relationship status and other sociodemographic correlates. This association was considerably stronger for men than for women and for unmarried Americans than for married Americans. Analyses also showed a linear relationship between how frequently Americans viewed pornography in 2006 and their odds of experiencing a breakup by 2012.


Relationships between Exposure to Online Pornography, Psychological Well-Being and Sexual Permissiveness among Hong Kong Chinese Adolescents: a Three-Wave Longitudinal Study (2018)

This longitudinal study found that porn use was related to depression, lower life satisfaction and permissive sexual attitudes. Excerpts:

As hypothesized, adolescents’ exposure to online pornography was associated with depressive symptoms, and was in line with previous studies (e.g., Ma et al. 2018; Wolak et al. 2007). Adolescents, who were intentionally exposed to online pornography, reported a higher level of depressive symptom. These results are in line with past studies on the negative impact of internet usage on psychological well-being, such as depressive symptoms (Nesi and Prinstein 2015; Primack et al. 2017; Zhao et al. 2017), self-esteem (Apaolaza et al. 2013; Valkenburg et al. 2017), and loneliness (Bonetti et al. 2010; Ma 2017). Additionally, this study provides empirical support for the long-term effects of intentional exposure to online pornography on depression over time. This suggests that early intentional exposure to online pornography might lead to later depressive symptoms during adolescence…..

The negative relationship between life satisfaction and exposure to online pornography was in line with earlier studies (Peter and Valkenburg 2006; Ma et al. 2018; Wolak et al. 2007). The present study shows that adolescents who are less satisfied in their lives at Wave 2 may lead them to be exposed to both types of pornographic exposure at Wave 3.

The present study shows the concurrent and longitudinal effects of permissive sexual attitudes on both types of exposure to online pornography. As expected from previous research (Lo and Wei 2006; Brown and L’Engle 2009; Peter and Valkenburg 2006), sexually permissive adolescents reported higher levels of exposure to both types of online pornography


Section #3: Experimental exposure to pornography:

 

Effect of Erotica on Young Men’s Aesthetic Perception of Their Female Sexual Partners (1984)

Excerpt:

Male undergraduates were exposed to (a) nature scenes or (b) beautiful versus (c) unattractive females in sexually enticing situations. Thereafter, they assessed their girl friends’ sexual appeal and evaluated their satisfaction with their mates. On pictorial measures of bodily appeal profiles of flat through hypervoluptuous breast and buttock, preexposure to beautiful females tended to suppress mates’ appeal, while preexposure to unattractive females tended to enhance it. After exposure to beautiful females, mates’ aesthetic value fell significantly below assessments made after exposure to unattractive females; this value assumed an intermediate position after control exposure. Changes in mates’ aesthetic appeal did not correspond with changes in satisfaction with mates, however.


Effects of Prolonged Consumption of Pornography on Family Values (1988)

Excerpt:

Male and female students and nonstudents were exposed to videotapes featuring common, nonviolent pornography or innocuous content. Exposure was in hourly sessions in six consecutive weeks. In the seventh week, subjects participated in an ostensibly unrelated study on societal institutions and personal gratifications. Marriage, cohabitational relationships, and related issues were judged on an especially created Value-of-Marriage questionnaire. The findings showed a consistent impact of pornography consumption. Exposure prompted, among other things, greater acceptance of pre- and extramarital sex and greater tolerance of nonexclusive sexual access to intimate partners. It enhanced the belief that male and female promiscuity are natural and that the repression of sexual inclinations poses a health risk. Exposure lowered the evaluation of marriage, making this institution appear less significant and less viable in the future. Exposure also reduced the desire to have children and promoted the acceptance of male dominance and female servitude. With few exceptions, these effects were uniform for male and female respondents as well as for students and nonstudents.


Pornography’s Impact on Sexual Satisfaction (1988)

Excerpt:

Male and female students and nonstudents were exposed to videotapes featuring common, nonviolent pornography or innocuous content. Exposure was in hourly sessions in six consecutive weeks. In the seventh week, subjects participated in an ostensibly unrelated study on societal institutions and personal gratifications. [Porn use] strongly impacted self-assessment of sexual experience. After consumption of pornography, subjects reported less satisfaction with their intimate partners—specifically, with these partners’ affection, physical appearance, sexual curiosity, and sexual performance proper. In addition, subjects assigned increased importance to sex without emotional involvement. These effects were uniform across gender and populations.


Influence of popular erotica on judgments of strangers and mates (1989)

Excerpt:

In Experiment 2, male and female subjects were exposed to opposite sex erotica. In the second study, there was an interaction of subject sex with stimulus condition upon sexual attraction ratings. Decremental effects of centerfold exposure were found only for male subjects exposed to female nudes. Males who found the Playboy-type centerfolds more pleasant rated themselves as less in love with their wives.


Pornographic picture processing interferes with working memory performance (2013)

German scientists have discovered that Internet erotica can diminish working memory. In this porn-imagery experiment, 28 healthy individuals performed working-memory tasks using 4 different sets of pictures, one of which was pornographic. Participants also rated the pornographic pictures with respect to sexual arousal and masturbation urges prior to, and after, pornographic picture presentation. Results showed that working memory was worst during the porn viewing and that greater arousal augmented the drop.

Working memory is the ability to keep information in mind while using it to complete a task or deal with a challenge. For example, it’s the capacity to juggle various bits of information as you do a math problem or keep the characters straight as you read a story. It helps you hold your goal in mind, resist distractions and inhibit impulsive choices, so it’s critical to learning and planning. A consistent research finding is that addiction-related cues hinder working memory. Interestingly, alcoholics who underwent one month of training to improve working memory saw a decrease in alcohol intake and better scores on working memory. In other words, improving working memory seems to strengthen impulse control. An excerpt:

Some individuals report problems during and after Internet sex engagement, such as missing sleep and forgetting appointments, which are associated with negative life consequences. One mechanism potentially leading to these kinds of problems is that sexual arousal during Internet sex might interfere with working memory (WM) capacity, resulting in a neglect of relevant environmental information and therefore disadvantageous decision making. Results revealed worse WM performance in the pornographic picture condition of the 4-back task compared with the three remaining picture conditions. Findings are discussed with respect to Internet addiction because WM interference by addiction-related cues is well known from substance dependencies.


Sexual Picture Processing Interferes with Decision-Making Under Ambiguity (2013)

Study found that viewing pornographic imagery interfered with decision making during a standardized cognitive test. This suggests porn might affect executive functioning, which is a set of mental skills that help you get things done. These skills are controlled by an area of the brain called the prefrontal cortex. An excerpt:

Decision-making performance was worse when sexual pictures were associated with disadvantageous card decks compared to performance when the sexual pictures were linked to the advantageous decks. Subjective sexual arousal moderated the relationship between task condition and decision-making performance. This study emphasized that sexual arousal interfered with decision-making, which may explain why some individuals experience negative consequences in the context of cybersex use.


Getting stuck with pornography? Overuse or neglect of cybersex cues in a multitasking situation is related to symptoms of cybersex addiction (2015)

Subjects with a higher tendency towards porn addiction performed more poorly of executive functioning tasks (which are under the auspices of the prefrontal cortex). A few excerpts:

We investigated whether a tendency towards cybersex addiction is associated with problems in exerting cognitive control over a multitasking situation that involves pornographic pictures. We used a multitasking paradigm in which the participants had the explicit goal to work to equal amounts on neutral and pornographic material. We found that participants who reported tendencies towards cybersex addiction deviated stronger from this goal.


Executive Functioning of Sexually Compulsive and Non-Sexually Compulsive Men Before and After Watching an Erotic Video (Messina et al., 2017)

Exposure to porn affected executive functioning in men with “compulsive sexual behaviors,” but not healthy controls. Poorer executive functioning when exposed to addiction-related cues is a hallmark of substance disorders (indicating both altered prefrontal circuits and sensitization). Excerpts:

This finding indicates better cognitive flexibility after sexual stimulation by controls compared with sexually compulsive participants. These data support the idea that sexually compulsive men do not to take advantage of the possible learning effect from experience, which could result in better behavior modification. This also could be understood as a lack of a learning effect by the sexually compulsive group when they were sexually stimulated, similar to what happens in the cycle of sexual addiction, which starts with an increasing amount of sexual cognition, followed by the activation of sexual scripts and then orgasm, very often involving exposure to risky situations.


Exposure to Sexual Stimuli Induces Greater Discounting Leading to Increased Involvement in Cyber Delinquency Among Men (Cheng & Chiou, 2017)

In two studies exposure to visual sexual stimuli resulted in: 1) greater delayed discounting (inability to delay gratification), 2) greater inclination to engage in cyber-delinquency, 3) greater inclination to purchase counterfeit goods and hack someone’s Facebook account. Taken together this indicates that porn use increases impulsivity and may reduce certain executive functions (self-control, judgment, foreseeing consequences, impulse control). Excerpt:

People frequently encounter sexual stimuli during Internet use. Research has shown that stimuli inducing sexual motivation can lead to greater impulsivity in men, as manifested in greater temporal discounting (i.e., a tendency to prefer smaller, immediate gains to larger, future ones).

In conclusion, the current results demonstrate an association between sexual stimuli (e.g., exposure to pictures of sexy women or sexually arousing clothing) and men’s involvement in cyber delinquency. Our findings suggest that men’s impulsivity and self-control, as manifested by temporal discounting, are susceptible to failure in the face of ubiquitous sexual stimuli. Men may benefit from monitoring whether exposure to sexual stimuli is associated with their subsequent delinquent choices and behavior. Our findings suggest that encountering sexual stimuli can tempt men down the road of cyber delinquency

The current results suggest that the high availability of sexual stimuli in cyberspace may be more closely associated with men’s cyber-delinquent behavior than previously thought.


 


Internet & Video Gaming Studies Suggesting or Demonstrating Causation:

Online communication, compulsive internet use, and psychosocial well-being among adolescents: A longitudinal study. (2008)

Longitudinal study. Excerpts:

The present study investigated the relationships between adolescents’ online communication and compulsive Internet use, depression, and loneliness. The study had a 2-wave longitudinal design with an interval of 6 months. The sample consisted of 663 students, 318 male and 345 female, ages 12 to 15 years. Questionnaires were administered in a classroom setting. The results showed that instant messenger use and chatting in chat rooms were positively related to compulsive Internet use 6 months later. Moreover, in agreement with the well-known HomeNet study (R. Kraut et al., 1998), instant messenger use was positively associated with depression 6 months later. Finally, loneliness was negatively related to instant messenger use 6 months later.


Effect of Pathological Use of the Internet on Adolescent Mental Health (2010)

One of the earliest studies to assess Internet users over time. Study suggested that Internet use causes depression in adolescents. Excerpts:

To examine the effect of pathological use of the Internet on the mental health, including anxiety and depression, of adolescents in China. It is hypothesized that pathological use of the Internet is detrimental to adolescents’ mental health.

DESIGN: A prospective study with a randomly generated cohort from the population.

PARTICIPANTS: Adolescents aged between 13 and 18 years.

RESULTS: After adjusting for potential confounding factors, the relative risk of depression for those who used the Internet pathologically was about 21⁄2 times that of those who did not exhibit the targeted pathological internet use behaviors. No significant relationship between pathological use of the Internet and anxiety at follow-up was observed.

Results suggested that young people who are initially free of mental health problems but use the Internet pathologically could develop depression as a consequence. These results have direct implications for the prevention of mental illness in young people, particularly in developing countries.


Precursor or Sequela: Pathological Disorders in People with Internet Addiction Disorder (2011)

A unique study. It follows first year university students to ascertain what percentage develop Internet addiction, and what risk factors may be in play. The unique aspect is that the research subjects had not used the Internet prior to enrolling in college. Hard to believe. After only one year of school, a small percentage were classified as Internet addicts. Those who developed Internet addiction were INITIALLY higher on the obsessive scale, yet lower on scores for anxiety depression, and hostility. Excerpts:

This study aimed to evaluate the roles of pathological disorders in Internet addiction disorder and identify the pathological problems in IAD, as well as explore the mental status of Internet addicts prior to addiction, including the pathological traits that may trigger Internet addiction disorder.

Methods and Findings

59 students were measured by Symptom Check List-90 before and after they became addicted to the Internet. A comparison of collected data from Symptom Checklist-90 before Internet addiction and the data collected after Internet addiction illustrated the roles of pathological disorders among people with Internet addiction disorder. The obsessive-compulsive dimension was found abnormal before they became addicted to the Internet. After their addiction, significantly higher scores were observed for dimensions on depression, anxiety, hostility, interpersonal sensitivity, and psychoticism, suggesting that these were outcomes of Internet addiction disorder. Dimensions on somatisation, paranoid ideation, and phobic anxiety did not change during the study period, signifying that these dimensions are not related to Internet addiction disorder.

Conclusions

We cannot find a solid pathological predictor for Internet addiction disorder. Internet addiction disorder may bring some pathological problems to the addicts in some ways.

The key point is Internet addiction appears to have caused behavioral and emotional changes. From the study:

After developing Internet addiction, significantly higher scores were observed for dimensions of depression, anxiety, hostility, interpersonal sensitivity, and psychoticism, suggesting that these were outcomes of Internet addiction disorder.

We cannot find a solid pathological predictor for Internet addiction disorder. Internet addiction disorder may bring some pathological problems to the addicts in some ways.


Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study (2010)

Boys who received the video game system experience a drop in their reading and writing scores. Excerpts:

After baseline assessment of boys’ academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children.

Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.


Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects (2011)

Unlike most studies, this one included both controls and Internet addicts in remission. Researchers found that subjects with Internet addiction presented with a different activation pattern than controls and former Internet addicts. The brains of Internet Addicts differed from controls and recovery led to reversal of the addiction-related brain changes. Excerpts:

This study aimed to evaluate brain correlates of cue-induced craving to play online games in subjects with Internet gaming addiction (IGA), subjects in remission from IGA and controls. The craving response was assessed by event-related design of functional magnetic resonance images (fMRIs).

Fifteen subjects with IGA, 15 in remission from IGA and 15 controls were recruited in this study. The subjects were arranged to view the gaming screenshots and neutral images under investigation of fMRIs. The results showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulate were activated in response to gaming cues in the IGA group and their activation was stronger in the IGA group than those in the control group.

Their region-of-interest was also positively correlated with subjective gaming urge under cue exposure. These activated brain areas represent the brain circuit corresponding to the mechanism of substance use disorder. Thus, it would suggest that the mechanism of IGA is similar to substance use disorder. Furthermore, the IGA group had stronger activation over right DLPFC and left parahippocampus than did the remission group. The two areas would be candidate markers for current addiction to online gaming and should be investigated in future studies.


P300 change and cognitive behavioral therapy in subjects with Internet addiction disorder: A 3 month follow-up study (2011)

After 3 months of treatment EEG readings in internet addicts had significantly changed. Excerpts:

The results of the current investigation of ERPs in individuals suffering from IAD were in accordance with the findings of previous studies of other addictions [17-20]. Specifically, we found reduced P300 amplitude and longer P300 latency in individuals exhibiting addictive behaviors compared with healthy controls. These results support the hypothesis that similar pathological mechanisms are involved in different addiction behaviors.

Another major finding of the present study was that the initially prolonged P300 latency in people with IAD decreased significantly after CBT. Considering the scarcity of studies on IAD including treatment and follow-up measures, the association between P300 latency and IAD treatment in our sample should be interpreted with caution. Further research should be conducted to replicate this finding, using larger sample sizes and other treatment types. P300 latency is considered to provide a measure of attentional resource allocation, and prolongation of this ERP component has been discussed as an index of neurodegenerative processes affecting callosal size and the efficiency of interhemispheric transmission[22-23].


Effects of electroacupuncture combined psycho-intervention on cognitive function and event related potentials P300 and mismatch negativity in patients with internet addiction (2012)

Study compared 3 treatment protocols for subjects with Internet addiction. Interesting findings:

  1. After 40 days of treatment all significantly improved in cognitive function.
  2. Internet addiction scores were significantly lowered in all groups, no matter the treatment.

This strongly suggests that poorer cognitive function was not a pre-existing condition and improved with abstinence. Excerpts:

OBJECTIVE: To observe the effects of comprehensive therapy (CT) with electroacupuncture (EA) in combination with psycho-intervention (PI) on the cognitive function and event-related potentials (ERP), P300 and mismatch negativity (MMN), in patients with internet addiction (IA) for a preliminary exploration of the possible mechanism of the therapy.

METHODS: One hundred and twenty patients with IA were randomly divided into three groups, and a total of 112 subjects reached the final analysis of the trial, the EA group (39 patients), the PI group (36 patients) and the CT group (37 patients). The treatment course for all patients was 40 days. Changes before and after treatment in terms of scoring by the IA self-rating scale, short-term memory capacity, short-term memory span, and the latency and amplitude of P300 and MMN in patients were observed.

RESULTS: After treatment, in all groups, the IA score was lowered significantly and scores of short-term memory capacity and short-term memory span increased significantly, while the decreased IA score in the CT group was more significant than that in the other two groups.


Internet abusers associate with a depressive state but not a depressive trait (2013)

Internet addiction was associated with depressive states, but not with depressive traits. This means that depression was the result of internet use – it was not a pre-existing condition. Excerpts:

The present study investigated three issues: (i) whether Internet abusers display a depressive state without a depressive trait; (ii) which symptoms are shared between Internet abuse and depression; and (iii) which personality characteristics were shown in Internet abusers.

Ninety-nine male and 58 female participants aged 18-24 years were screened with the Chen Internet Addiction Scale.

The present results showed that high-risk Internet abusers exhibited a stronger depressive state than low-risk Internet abusers in the Beck Depression Inventory-II. However, high-risk Internet abusers did not show a depressive trait in the Minnesota Multiphasic Personality Inventory-2 compared to low-risk Internet abusers. Therefore, high-risk Internet abuse participants exhibited a depressive state without a depressive trait.

CONCLUSIONS: In a comparison of the symptoms of depression and Internet abuse, it was found that high-risk Internet abuse participants shared some common behavioral mechanisms with depression, including the psychiatric symptoms of loss of interest, aggressive behavior, depressive mood, and guilty feelings. High-risk Internet abuse participants may be more susceptible to a temporal depressive state but not a permanent depressive trait.


The exacerbation of depression, hostility, and social anxiety in the course of Internet addiction among adolescents: A prospective study (2014)

This study followed students for one year assessing levels of internet addiction and evaluating levels of depression, hostility, and social anxiety. Researchers found that internet addiction exacerbates depression, hostility, and social anxiety, while remission from Internet addiction decreases depression, hostility, and social anxiety. Cause and effect, not just correlation. Excerpts:

In adolescent populations worldwide, Internet addiction is prevalent and is often comorbid with depression, hostility, and social anxiety of adolescents. This study aimed at evaluating the exacerbation of depression, hostility, and social anxiety in the course of getting addiction to Internet or remitting from Internet addiction among adolescents.

This study recruited 2293 adolescents in grade 7 to assess their depression, hostility, social anxiety and Internet addiction. The same assessments were repeated one year later. The incidence group was defined as subjects classified as non-addicted in the first assessment and as addicted in the second assessment. The remission group was defined as subjects classified as addicted in the first assessment and as non-addicted in the second assessment.

Depression and hostility worsen in the addiction process for the Internet among adolescents. Intervention of Internet addiction should be provided to prevent its negative effect on mental health. Depression, hostility, and social anxiety decreased in the process of remission. It suggested that the negative consequences could be reversed if Internet addiction could be remitted within a short duration.


Virtual reality therapy for internet gaming disorder (2014)

Improvements in the cortico-striatal connectivity occurred over time. Excerpts:

Studies using functional magnetic resonance imaging (fMRI) have demonstrated dysfunction in the cortico-limbic circuit in individuals with Internet gaming disorder (IGD). We hypothesized that virtual reality therapy (VRT) for IGD would improve the functional connectivity of the cortico-limbic circuit.

In the Chung-Ang University Hospital, 24 adults with IGD and 12 casual game users were recruited. IGD group was randomly assigned into the cognitive behavior therapy (CBT) group (N = 12) and VRT group (N = 12). The severity of IGD was evaluated with the Young’s Internet Addiction Scale (YIAS) before and after the treatment period. Using resting-state fMRI, functional connectivity from posterior cingulate (PCC) seed to other brain areas was investigated.

During the treatment period, both CBT and VRT groups showed significant reductions on the YIAS scores. At baseline, IGD group showed a reduced connectivity in cortico-striatal-limbic circuit. In the CBT group, the connectivity from PCC seed to bilateral lenticular nucleus and cerebellum increased during 8-session CBT. In the VRT group, the connectivity from PCC seed to left thalamus-frontal lobe-cerebellum increased during 8-session VRT.

Treatment of IGD using VRT seemed to improve the severity of IGD, which showed similar effectiveness to CBT, and enhance the balance of the cortico-striatal-limbic circuit.


The Dark Side of Internet Use: Two Longitudinal Studies of Excessive Internet Use, Depressive Symptoms, School Burnout and Engagement Among Finnish Early and Late Adolescents (2016)

Longitudinal study found that excessive internet use can cause “burnout” which leads to depression. Excerpts:

Recent research shows an increased concern with well-being at school and potential problems associated with students’ use of socio-digital technologies, i.e., the mobile devices, computers, social media, and the Internet. Simultaneously with supporting creative social activities, socio-digital participation may also lead to compulsive and addictive behavioral patterns affecting both general and school-related mental health problems.

Using two longitudinal data waves gathered among 1702 (53 % female) early (age 12-14) and 1636 (64 % female) late (age 16-18) Finnish adolescents, we examined cross-lagged paths between excessive internet use, school engagement and burnout, and depressive symptoms.

Structural equation modeling revealed reciprocal cross-lagged paths between excessive internet use and school burnout among both adolescent groups: school burnout predicted later excessive internet use and excessive internet use predicted later school burnout. Reciprocal paths between school burnout and depressive symptoms were also found. Girls typically suffered more than boys from depressive symptoms and, in late adolescence, school burnout. Boys, in turn, more typically suffered from excessive internet use. These results show that, among adolescents, excessive internet use can be a cause of school burnout that can later spill over to depressive symptoms.

Press release about study


Effects of craving behavioral intervention on neural substrates of cue-induced craving in Internet gaming disorder (2016)

Treating internet gaming addiction resulted in reduced severity of addiction along with corresponding reversal of addiction-related brain changes. Excerpts:

  • IGD subjects showed altered cue-induced neural activation in reward-related areas.
  • IGD subjects alleviated IGD symptoms after CBI.
  • IGD subjects showed higher insular activation after CBI.
  • IGD subjects showed lower insula-lingual gyrus/precuneus connectivity after CBI.

Internet gaming disorder (IGD) is characterized by high levels of craving for online gaming and related cues. Since addiction-related cues can evoke increased activation in brain areas involved in motivational and reward processing and may engender gaming behaviors or trigger relapse, ameliorating cue-induced craving may be a promising target for interventions for IGD. This study compared neural activation between 40 IGD and 19 healthy control (HC) subjects during an Internet-gaming cue-reactivity task and found that IGD subjects showed stronger activation in multiple brain areas, including the dorsal striatum, brainstem, substantia nigra, and anterior cingulate cortex, but lower activation in the posterior insula.

Furthermore, twenty-three IGD subjects (CBI + group) participated in a craving behavioral intervention (CBI) group therapy, whereas the remaining 17 IGD subjects (CBI − group) did not receive any intervention, and all IGD subjects were scanned during similar time intervals. The CBI + group showed decreased IGD severity and cue-induced craving, enhanced activation in the anterior insula and decreased insular connectivity with the lingual gyrus and precuneus after receiving CBI. These findings suggest that CBI is effective in reducing craving and severity in IGD, and it may exert its effects by altering insula activation and its connectivity with regions involved in visual processing and attention bias.


Changes of quality of life and cognitive function in individuals with Internet gaming disorder: A 6-month follow-up (2016)

After 6 months of treatment internet gaming addicts showed significant improvements in quality of life, executive functioning, working memory, and impulsiveness. Excerpts:

Internet gaming disorder (IGD) contributes to poor quality of life (QOL) and cognitive dysfunction and is increasingly recognized as a social problem in various countries. However, no evidence exists to determine whether QOL and cognitive dysfunction stabilize after appropriate management. The present study addressed improvement in QOL and cognitive functioning associated with changes in addiction symptoms following outpatient management for IGD. A total of 84 young males (IGD group: N = 44, mean age: 19.159 ± 5.216 years; healthy control group: N = 40, mean age: 21.375 ± 6.307 years) participated in this study. We administered self-report questionnaires at baseline to assess clinical and psychological characteristics, and conducted traditional and computerized neuropsychological tests.

Nineteen patients with IGD completed follow-up tests in the same manner after 6 months of outpatient treatment, which included pharmacotherapy with selective serotonin reuptake inhibitors. A baseline comparison of patients with IGD against the healthy control group showed that the IGD patients had more symptoms of depression and anxiety, higher degrees of impulsiveness and anger/aggression, higher levels of distress, poorer QOL, and impaired response inhibition.

After 6 months of treatment, patients with IGD showed significant improvements in the severity of IGD, as well as in QOL, response inhibition, and executive functioning. Additionally, a stepwise multiple regression analysis revealed a favorable prognosis for IGD patients with low working memory functioning and high executive functioning at baseline. These results provide evidence regarding longitudinal changes in QOL and cognitive function following psychiatric intervention for IGD. Furthermore, it appears that response inhibition may be an objective state marker underlying the pathophysiology of IGD.


Effectiveness of Brief Abstinence for Modifying Problematic Internet Gaming Cognitions and Behaviors (2017)

A brief period of abstinence lead to reduction in addictive patterns and symptoms. Excerpts:

OBJECTIVE: This pilot study tested the efficacy of a voluntary 84-hour abstinence protocol for modifying problematic Internet gaming cognitions and behaviors

METHOD: Twenty-four adults from online gaming communities, including 9 individuals who screened positively for Internet gaming disorder (IGD), abstained from Internet games for 84 hours. Surveys were collected at baseline, at daily intervals during abstinence, and at 7-day and 28-day follow-up

RESULTS: Brief voluntary abstinence was successful in reducing hours of gaming, maladaptive gaming cognitions, and IGD symptoms. Abstinence was highly acceptable to participants with total compliance and no study attrition. Clinically significant improvement in IGD symptoms occurred in 75% of the IGD group at 28-day follow-up. Reliable improvement in maladaptive gaming cognitions occurred in 63% of the IGD group, whose cognition score reduced by 50% and was comparable to the non-IGD group at 28-day follow-up

CONCLUSIONS: Despite limitations of sample size, this study provides promising support for brief abstinence as a simple, practical, and cost-effective treatment technique for modifying unhelpful gaming cognitions and reducing Internet gaming problems.


Effect of electro-acupuncture combined with psychological intervention on mental symptoms and P50 of auditory evoked potential in patients with internet addiction disorder (2017)

Treatment led to reduction of psychological symptoms, which corresponded with EEG changes. Excerpts:

OBJECTIVE: To observe the therapeutic effects of electro-acupuncture (EA) combined with psychological intervention on the symptom of somzatization or obsession and mental symptom of depression or anxiety and P50 of Auditory Evoked Potential (AEP) on internet addiction disorder (IAD).

METHODS: One hundred and twenty cases of IAD were randomly divided into an EA group, a psycho-intervention (PI) group and a comprehensive therapy (EA plus PI) group. Patients in the EA group were treated with EA. Patients in the PI group were treated with cognition and behavior therapy. Patients in the EA plus PI group were treated with electro-acupuncture plus psychological intervention. Scores of IAD, scores of the symptom checklist 90 (SCL-90), latency and amplitude of P50 of AEP were measured before and after treatment.

RESULTS: The scores of IAD after treatment significantly decreased in all groups (P < 0.05), and the scores of IAD in the EA plus PI group were significantly lower than those in the other two groups (P < 0.05). The scores of SCL-90 assembled and each factor after treatment in the EA plus PI group significantly decreased (P < 0.05). After treatment in the EA plus PI group, the amplitude distance of S1P50 and S2P50 (S1-S2) significantly increased (P < 0.05).

CONCLUSION: EA combined with PI could relieve the mental symptoms of IAD patients, and the mechanism is possibly related to the increase of cerebrum sense perception gating function.


Craving Behavior Intervention in Ameliorating College Students’ Internet Game Disorder: A Longitudinal Study (2017).

Craving, as a central feature of addiction and a precursor of relapse, is targeted recently in addiction intervention. While Internet gaming disorder (IGD), conceptualized as a behavioral addiction, is lack of effective treatment practice and exploration of its mechanism. This research aims to test the effectiveness and detect the active ingredients of craving behavior intervention (CBI) in mitigation of IGD among young adults. A total of 63 male college students with IGD were assigned into the intervention group (six-session CBI intervention) or the waiting-list control group. Structured questionnaires were administered at pre-intervention (T1), post-intervention (T2), 3-month follow-up (T3), and 6-month follow-up (T4). Compared to the control group, a significant decrease in the severity of IGD in intervention group was found at post-intervention and lasting to 6 months after intervention. The value changes of craving could partially mediate the relationship between intervention and changes of IGD among all effects tests (immediate, T2-T1; short-term, T3-T1; and long-term effects, T4-T1). Further, explorations of the active ingredients of intervention found depression relief and shift of psychological needs from Internet to real life significantly predict craving amelioration at both post-intervention and 6-month follow-up. Although preliminary, the current study provides evidence for the value of craving-aimed intervention practice in IGD treatment and identifies two potential active ingredients for mitigation of craving, and the long-term therapeutic benefits are further conferred.


The Facebook Experiment: Quitting Facebook Leads to Higher Levels of Well-Being (2016)

Taking a break from Facebook improved “life satisfaction” and mood. Excerpts:

The article builds on research from my master thesis. The preliminary results of this study were presented in a publication facilitated by The Happiness Research Institute: www.happinessresearchinstitute.com/publications/4579836749.

Most people use Facebook on a daily basis; few are aware of the consequences. Based on a 1-week experiment with 1,095 participants in late 2015 in Denmark, this study provides causal evidence that Facebook use affects our well-being negatively. By comparing the treatment group (participants who took a break from Facebook) with the control group (participants who kept using Facebook), it was demonstrated that taking a break from Facebook has positive effects on the two dimensions of well-being: our life satisfaction increases and our emotions become more positive. Furthermore, it was demonstrated that these effects were significantly greater for heavy Facebook users, passive Facebook users, and users who tend to envy others on Facebook.


Differential physiological changes following internet exposure in higher and lower problematic internet users (2017)

An article about the study. Upon cessation of internet use those with problematic internet use experienced withdrawal symptoms and an increased stress response. Excerpt:

PLoS One. 2017 May 25;12(5):e0178480. doi: 10.1371/journal.pone.0178480. eCollection 2017.

Problematic internet use (PIU) has been suggested as in need of further research with a view to being included as a disorder in future Diagnostic and Statistical Manual (DSM) of the American Psychiatric Association, but lack of knowledge about the impact of internet cessation on physiological function remains a major gap in knowledge and a barrier to PIU classification. One hundred and forty-four participants were assessed for physiological (blood pressure and heart rate) and psychological (mood and state anxiety) function before and after an internet session. Individuals also completed a psychometric examination relating to their usage of the internet, as well as their levels of depression and trait anxiety. Individuals who identified themselves as having PIU displayed increases in heart rate and systolic blood pressure, as well as reduced mood and increased state of anxiety, following cessation of internet session. There were no such changes in individuals with no self-reported PIU. These changes were independent of levels of depression and trait anxiety. These changes after cessation of internet use are similar to those seen in individuals who have ceased using sedative or opiate drugs, and suggest PIU deserves further investigation and serious consideration as a disorder.


Reciprocal Relationship between Internet Addiction and Network-Related Maladaptive Cognition among Chinese College Freshmen: A Longitudinal Cross-Lagged Analysis (2017)

Longitudinal study. Excerpts:

This study explored the reciprocal relationship between Internet addiction (IA) and network-related maladaptive cognition (NMC) in Chinese college freshmen. A short-term longitudinal survey with a sample of 213 college freshmen was conducted in Shandong province, China. The results revealed that IA can significantly predict the generation and development of NMCs, and that when such maladaptive cognitions have been established, they can further adversely affect the extent of the students’ IA.

A vicious cycle was observed between these two variables, with IA having predictive priority in its relationship with NMC. This study also determined that the relationship between these two variables was the same for both males and females; therefore, the final model we established can be extensively applied to Chinese college freshmen, regardless of gender. Understanding the reciprocal relationship between these two variables can assist in interventions in IA at the outset of students’ college life.


Depression, anxiety, and smartphone addiction in university students: A cross sectional study (2017)

Demonstrated withdrawal symptoms and tolerance. Excerpts

The study aims to assess prevalence of smartphone addiction symptoms, and to ascertain whether depression or anxiety, independently, contributes to smartphone addiction level among a sample of Lebanese university students, while adjusting simultaneously for important sociodemographic, academic, lifestyle, personality trait, and smartphone-related variables.

A random sample of 688 undergraduate university students (mean age = 20.64 ±1.88 years; 53% men) completed a survey composed of a) questions about socio-demographics, academics, lifestyle behaviors, personality type, and smartphone use-related variables; b) 26-item Smartphone Addiction Inventory (SPAI) Scale; and c) brief screeners of depression and anxiety (PHQ-2 and GAD-2), which constitute the two core DSM-IV items for major depressive disorder and generalized anxiety disorder, respectively.

Prevalence rates of smartphone-related compulsive behavior, functional impairment, tolerance and withdrawal symptoms were substantial. 35.9% felt tired during daytime due to late-night smartphone use, 38.1% acknowledged decreased sleep quality, and 35.8% slept less than four hours due to smartphone use more than once. Whereas gender, residence, work hours per week, faculty, academic performance (GPA), lifestyle habits (smoking and alcohol drinking), and religious practice did not associate with smartphone addiction score; personality type A, class (year 2 vs. year 3), younger age at first smartphone use, excessive use during a weekday, using it for entertainment and not using it to call family members, and having depression or anxiety, showed statistically significant associations with smartphone addiction. Depression and anxiety scores emerged as independent positive predictors of smartphone addiction, after adjustment for confounders.


Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction (2017)

Internet addiction symptoms and scores were significantly related to current ADHD symptoms, but not to childhood ADHD symptoms. This indicates that internet addiction might be causing adult ADHD symptoms. Excerpts:

The main finding of this study, which is also consistent with our hypothesis, was that the severity of IA was significantly associated with the level of most dimensions of adult ADHD symptoms even after controlling the childhood ADHD symptom and other psychiatric comorbid conditions. Only SC dimension, which presenting low self-regard and deficit in self-confidence, did not show the significant association with IA severity. This result can be explained by several studies by Chang (2008) and Kim, Lee, Cho, Lee, and Kim (2005), which indicated SC symptom dimension in CAARS-KS as an additional scale evaluating secondary problems caused by core symptoms of ADHD like hyperactivity, inattention, and impulsivity. In this study, only severity of depression symptom significantly predicted the level of SC symptom dimension. Considering these findings, it might be concluded that the severity of IA significantly predicted all core symptom dimensions of adult ADHD.

Another interesting finding was that, unlike the common belief, the severity of childhood ADHD symptom did not show significant associations with most dimensions of adult ADHD symptoms. Only IE dimension demonstrated significant association with childhood ADHD symptom in regression analysis model 2 (see Table 3). However, this significant association of childhood ADHD symptom with IE disappeared after IA severity was included into regression model, indicating that IA severity had more significant association with IE than did childhood ADHD.

Current findings in this study may shed light on the relationship between severity and ADHD. Either two possibilities explaining high comorbidity between IA and ADHD, our results supported the hypothesis indicating the existence of distinct adulthood onset ADHD-like symptoms. Contrary to the conventional concept of adult ADHD regarding as continuation of childhood ADHD condition (Halperin, Trampush, Miller, Marks, & Newcorn, 2008; Lara et al., 2009), recent findings indicated that two distinct childhood onset and adulthood onset ADHD might exist and adult ADHD is not a simple continuation of childhood ADHD (Castellanos, 2015; Moffitt et al., 2015). In line with these findings, this study indicated that the current ADHD symptoms showed more significant associations with IA than the childhood ADHD symptom on WURS. Moreover, childhood ADHD symptom severity itself did not demonstrate significant correlations with core adult ADHD symptom except IE dimension in this study.

Previous studies indicated that the adult ADHD status is linked with the developmental trajectories of cortical components, and white matter alterations of several networks (Cortese et al., 2013; Karama & Evans, 2013; Shaw et al., 2013). Similarly, recent studies have demonstrated that IA might cause functional, structural changes, and abnormalities in brain (Hong et al., 2013a, 2013b; Kuss & Griffiths, 2012; Lin et al., 2012; Weng et al., 2013; Yuan et al., 2011; Zhou et al., 2011). Based on these findings, we might speculate that functional and structural brain abnormalities related to IA might also be related to adult ADHD-like cognitive symptoms, which should be differentiated from an independent ADHD disorder. The high comorbidity between IA and ADHD (Ho et al., 2014) might be accounted by cognitive and behavior symptoms related to IA rather than symptoms of an independent ADHD disorder.


Montreal researchers find 1st link between shooter games, loss of grey matter in hippocampus (2017)

By Stephen Smith, CBC News Posted: Aug 07, 2017

Playing games like this one, Call of Duty: Ghosts, could increase the risk of depression and other neuropsychiatric disorders because of reduced grey matter in the hippocampus, a Montreal study has found. (Activision)

Playing first-person shooter video games causes some users to lose grey matter in a part of their brain associated with the memory of past events and experiences, a new study by two Montreal researchers concludes.

Gregory West, an associate professor of psychology at the Université de Montréal, says the neuroimaging study, published Tuesday in the journal Molecular Psychiatry, is the first to find conclusive evidence of grey matter loss in a key part of the brain as a direct result of computer interaction.

“A few studies have been published that show video games could have a positive impact on the brain, namely positive associations between action video games, first-person shooter games, and visual attention and motor control skills,” West told CBC News.

“To date, no one has shown that human-computer interactions could have negative impacts on the brain — in this case the hippocampal memory system.”

The four-year study by West and Véronique Bohbot, an associate professor of psychiatry at McGill University, looked at the impact of action video games on the hippocampus, the part of the brain that plays a critical role in spatial memory and the ability to recollect past events and experiences.

Researchers Gregory West and Véronique Bohbot say their study is the first to provide conclusive evidence that video games can have a negative impact on the brain.

The neuroimaging study’s participants were all healthy 18- to 30-year-olds with no history of playing video games.

Brain scans conducted on the participants before and after the experiment looked for differences in the hippocampus between players who favour spatial memory strategies and so-called response learners — that is, players whose way of navigating a game favours a part of the brain called the caudate nucleus, which helps us to form habits.

Brain scans show grey matter loss

The study says 85 per cent of gamers who play six or more hours a week have been shown to rely more heavily on this brain structure to find their way in a game.

After 90 hours of playing first-person shooter games such as Call of Duty, Killzone, Medal of Honour and Borderlands 2, the brain scans of response learners showed what West said is “statistically significant” grey matter loss in the hippocampus.

“All people who we call response learners experienced a reduction in grey matter within the hippocampus,” West said.

In a news release, the researchers expanded on their finding: “The problem is, the more they use the caudate nucleus, the less they use the hippocampus, and as a result the hippocampus loses cells and atrophies,” adding that this could have “major implications” later in life.

This brain scan of a habitual video-game player shows the hippocampus to be smaller in a ‘statistically significant manner,’ according to West and Bohbot. (submitted by Gregory West)

The hippocampus is a well-understood biomarker for certain neuropsychiatric diseases, West explained.

“People with reduced grey matter in the hippocampus are more at risk for developing post-traumatic stress disorder and depression when they’re younger and even Alzheimer’s disease when they’re older,” he said.


Electro-acupuncture treatment for internet addiction: Evidence of normalization of impulse control disorder in adolescents (2017)

Impulsiveness significantly improved in internet addicts. The improvements were reflected in neurochemical changes in the brain. Excerpts:

Thirty-two IA adolescents were allocated to either EA (16 cases) or PI (16 cases) group by a randomized digital table. Subjects in the EA group received EA treatment and subjects in the PI group received cognition and behavior therapy. All adolescents underwent 45-d intervention. Sixteen healthy volunteers were recruited into a control group. Barratt Impulsiveness Scale (BIS-11) scores, Young’s Internet Addiction Test (IAT) as well as the ratio of brain N-acetyl aspartate (NAA) to creatine (NAA/Cr) and choline (Cho) to creatine (Cho/Cr) were recorded by magnetic resonance spectroscopy before and after intervention respectively.

The IAT scores and BIS-11 total scores in both EA and PI group were remarkably decreased after treatment (P<0.05), while EA group showed more significant decrease in certain BIS-11 sub-factors (P<0.05). Both NAA/Cr and Cho/Cr were significantly improved in EA group after treatment (P<0.05); however, there were no significant changes of NAA/Cr or Cho/Cr in PI group after treatment (P>0.05).

Both EA and PI had significantly positive effect on IA adolescents, especially in the aspects of psychological experiences and behavioral expressions, EA might have an advantage over PI in terms of impulsivity control and brain neuron protection. The mechanism underlying this advantage might be related to the increased NAA and Cho levels in prefrontal and anterior cingulate cortices.


Taking Facebook at face value: why the use of social media may cause mental disorder (2017)

Mini-summary:

Facebook, the largest social media network, currently has approximately 2 billion monthly users [1], corresponding to more than 25% of the world’s population. While the existence of an online social network may seem harmless or even beneficial, a series of recent studies have suggested that use of Facebook and other social media platforms may have a negative influence on mental health [2-5].

In a recent longitudinal study based on three ‘waves’ of data (2013, 2014, and 2015) from more than 5000 participants in the nationally representative Gallup Panel Social Network Study, Shakya and Christakis found that the use of Facebook (which was measured objectively) was negatively associated with self-reported mental well-being [3]. Both clicking ‘like’ on the content of others’ Facebook pages and posting ‘status updates’ on one’s own Facebook page were negatively associated with mental well-being. Importantly, these results were robust to two-wave prospective analyses suggesting that the direction of the effect goes from Facebook use to lower mental well-being and not the other way around [3]. However, due to the observational nature of the analyzed data, these results do not represent causal evidence of a harmful effect of Facebook, but probably—due to the longitudinal nature of the study—represent the best available estimate of the effect of Facebook on mental well-being to date [3]. Another recent study supporting that Facebook use could have a negative effect on well-being is that of Tromholt [5] in which the 1095 participants were randomly assigned (or rather randomly urged) to follow one of two instructions: (i) ‘Keep using Facebook as usual in the following week’, or (ii) ‘Do not use Facebook in the following week’ [5]. After this week, those assigned to the Facebook abstinence group reported significantly higher life satisfaction and more positive emotions than those assigned to the ‘Facebook as usual’ group [5]. However, due to the unblinded design of this study, its results do not represent causal evidence of the effect of Facebook either—an effect, which will be difficult to establish.

If we nevertheless assume that Facebook use indeed has a harmful effect on mental well-being, what is then the mechanism underlying it? This aspect remains unclear, but an intuitively logical explanation—with some empirical support—is that people predominantly display the most positive aspects of their lives on social media [6] and that other people—who tend to take these positively biased projections at face value—therefore get the impression that their own life compares negatively to that of other Facebook users [7]. As indicated by the recent findings by Hanna et al., such upward social comparison is very likely to mediate the negative effect of Facebook use on mental well-being [4].

Is it plausible that a negative effect of Facebook use on mental well-being contributes to development of outright mental disorder? The answer to this question is most likely ‘yes’, as it is well established that low levels of self-reported mental well-being are a rather sensitive marker of mental disorder—especially depression [8]. Furthermore, individuals prone to depression may be extra sensitive to the potentially harmful effects of social media due to so-called negative cognitive bias, which is a prevalent feature in this population [9-11]. In the context of Facebook, the negative cognitive bias could likely entail that individuals vulnerable to depression would feel that their own life compares particularly negative to that of other people on Facebook. In addition to depression, it would seem that Facebook and other picture-driven social media platforms could also have a harmful effect in relation to mental disorders where a negative/distorted self-image is part of the psychopathology, such as eating disorders [4, 12].

If the use of social media such as Facebook does compromise mental health, we may be facing a global epidemic of mental disorders, which probably has its largest impact on the younger generations that use these applications the most [3]. Therefore, the psychiatric field must take this possibility very seriously and conduct further studies on the effect of social media on mental health, and ways to mitigate this effect if it is indeed a harmful one. One way to do this could be to stress again and again—for children and adolescents in particular—that social media is based on highly selected and positively biased projections of reality that should not be taken at face value.


Orbitofrontal gray matter deficits as marker of Internet gaming disorder: converging evidence from a cross-sectional and prospective longitudinal design (2017)

In a unique study subjects non-video gamers played video games for 6 weeks. These naive players experienced a loss of gray matter in the prefrontal cortex. Lower gray matter in this region was correlated with higher level of gaming addiction. Excerpts:

Internet gaming disorder represents a growing health issue. Core symptoms include unsuccessful attempts to control the addictive patterns of behavior and continued use despite negative consequences indicating a loss of regulatory control. Previous studies revealed brain structural deficits in prefrontal regions subserving regulatory control in individuals with excessive Internet use. However, because of the cross-sectional nature of these studies, it remains unknown whether the observed brain structural deficits preceded the onset of excessive Internet use.

Against this background, the present study combined a cross-sectional and longitudinal design to determine the consequences of excessive online video gaming. Forty-one subjects with a history of excessive Internet gaming and 78 gaming-naive subjects were enrolled in the present study. To determine effects of Internet gaming on brain structure, gaming-naive subjects were randomly assigned to 6 weeks of daily Internet gaming (training group) or a non-gaming condition (training control group).

At study inclusion, excessive Internet gamers demonstrated lower right orbitofrontal gray matter volume compared with Internet gaming-naive subjects. Within the Internet gamers, a lower gray matter volume in this region was associated with higher online video gaming addiction severity. Longitudinal analysis revealed initial evidence that left orbitofrontal gray matter volume decreased during the training period in the training group as well as in the group of excessive gamers. Together, the present findings suggest an important role of the orbitofrontal cortex in the development of Internet addiction with a direct association between excessive engagement in online gaming and structural deficits in this brain region.


Outcome of the Psychological Intervention Program: Internet Use for Youth (2017)

Social anxiety decreased while desire to socialize increased. Perhaps social anxiety isn’t a pre-existing condition for internet addicts. Excerpts

The exacerbation of problematic adolescent behaviors has been found to associate significantly with PIU and is expected to worsen with age. Cognitive Behavioural Therapy (CBT)-integrated therapy has been shown to significantly reduce in the presence of psychological symptoms such as depression and social anxiety. The Psychological Intervention Program-Internet Use for Youth (PIP-IU-Y) is a CBT-based program designed for adolescents and comprises of a series of interpersonal skills to improve their face-to-face interaction. It focuses on taking preventative measures against Internet addiction before it develops by addressing the participant’s PIU as a negative coping style and incorporating positive psychological techniques.

A total of 157 participants between the ages of 13 and 18 completed the program which consisted of eight weekly, 90 min sessions in a group format. Treatment outcomes were measured using mean change at the end of the program and 1 month post-treatment. The majority of the participants showed improvement after the eight weekly sessions of PIP-IU-Y and continued symptom maintenance at the 1 month follow-up. An overwhelming majority of participants were able to manage PIU symptoms after the intervention program, reinforcing the efficacy of the PIP-IU-Y. Not only did it addresses the PIU behaviour but also helped in reducing social anxiety and increasing social interaction.

Further research could investigate treatment differences among the various subtypes of PIU (e.g., online gaming and pornography) in order to see if treatment differences exist.


Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers (2017)

Drastically reducing time spent gaming resulted in improved scores on instruments assessing all sorts of emotional and psychological issues. An excerpt:

Phase changes were marked using the following criteria: (i) A-B occurred when all measurements for phase A had been obtained; (ii) B-A’ occurred when the intervention was complete; and (iii) phase A’ occurred with data collection three months after treatment ended

The pre-post comparison of the scores on the battery of scales showed a reduction tendency (see Table 2). Clinical scores on the IGD-20 Test and the CERV normalized from t1 to t6, and they remained stable three months after treatment ended (Table 2, t6 to t7). General symptoms as assessed by the YSR-Total and SCL-R-PSDI scales notably improved. Scores related to school (CBCL), social problems (YSR), and family conflict (FES) also improved following treatment (Table 2). To evaluate the effects of treatment on specific comorbid diagnoses, the scales of the MACI test were compared. Scores on these scales also decreased: C1: Depressive Affect (FF)pre = 108, FFpost = 55, Introversion (1)pre = 107, 1post = 70; C2: Peer Insecurity (E)pre = 111, Epost = 53, Anxious Feelings (EE)pre = 76, EEpost = 92; C3: Borderline Tendency (9)pre = 77, 9post = 46, Unruly (6A)pre = 71, 6Apost = 71; C4: FFpre = 66, FFpost = 29, 1pre= 104, 1post = 45. The only exceptions were the EE scale [Anxious Feelings] (for C2) and Scale 9 [Borderline tendency] (for C3), where no decreases occurred. To evaluate the therapeutic alliance and the patients’ degree of satisfaction, theWATOCI instrument was used (Corbella and Botella 2004) (Table 2). Positive scores highlight the four participants’ satisfaction with the treatment.


Internet Addiction Creates Imbalance in the Brain (2017)

Compared with a control group, internet addicts had elevated levels of gamma aminobutyric acid, or GABA, a neurotransmitter that has been linked with other addictions and psychiatric disorders. After 9 weeks of reduced internet use, and cognitive behavioral therapy, GABA levels “normalized”.

From the article:

New research has linked Internet addictions with a chemical imbalance in the brain. In the small study, presented today at the annual meeting of the Radiological Society of North America in Chicago, 19 participants with addictions to phones, tablets, and computers exhibited disproportionately high levels of a neurotransmitter that inhibits brain activity.

The good news: After nine weeks of therapy, the participants’ brain chemicals normalized, and their screen time decreased, says Hyung Suk Seo, a professor of neuroradiology at Korea University in Seoul, who presented the study.

Seo and his colleagues discovered the brain chemical imbalance using magnetic resonance spectroscopy—an imaging technique that detects changes in certain metabolites in the brain. The tool showed that participants with Internet addictions, compared with a control group, had elevated levels of gamma aminobutyric acid, or GABA, a neurotransmitter that has been linked with other addictions and psychiatric disorders.

The participants—19 young people in Korea with an average age of 15—had all been diagnosed with Internet and smartphone addictions. A diagnosis of Internet addiction typically means that the person uses the Internet to the point that it interferes with daily life. Participants also had significantly higher scores in depression, anxiety, insomnia, and impulsivity, compared with non-addicted teenagers.

Twelve of the addicts were then given nine weeks of a type of addiction treatment called cognitive behavioral therapy. After the treatment, Seo again measured their GABA levels, and found that they had normalized.

More importantly, the number of hours the kids spent in front of a screen also decreased. “Being able to observe normalization—that’s a very intriguing finding,” says Max Wintermark, a neuroradiologist at Stanford University who was not involved in the study. Finding a way to monitor the effect of an addiction treatment—especially some kind of early indicator—can be difficult, he says. “So to have some kind of biomarker that you extract from an imaging technique that allows you to monitor the effect of your treatment and tell you early on whether it’s succeeding—that’s extremely valuable,” he says.


Clinical predictors of gaming abstinence in help-seeking adult problematic gamers (2018)

Unique study had treatment seeking gamers try to quit for a week. Many of the gamers reported withdrawal symptoms – which made it harder to abstain. Withdrawal symptoms mean that gaming caused brain changes. An excerpt:

The study aimed to identify variables predictive of short-term commitment to gaming abstinence following initial voluntary contact with an online help service. A total of 186 adult gamers with gaming-related problems were recruited online. Participants completed the DSM-5 Internet gaming disorder (IGD) checklist, Depression Anxiety Stress Scales-21, Internet Gaming Cognition Scale, Gaming Craving Scale, and Gaming Quality of Life Scale. A one-week follow up survey assessed adherence with intended gaming abstinence. Abstainers were less likely to have withdrawal symptoms and less likely to play action shooting games. Participants with mood symptoms (40% of the total) reported significantly more IGD symptoms, stronger maladaptive gaming cognitions (e.g., overvaluing game rewards), more previous occurrences of gaming problems, and poorer quality of life. However, mood symptoms did not predict abstinence from or continuation of gaming. Adults with gaming disorder seeking help to reduce their gaming may benefit initially from strategies that manage withdrawal and psychoeducation about riskier gaming activities.


The links between healthy, problematic, and addicted Internet use regarding comorbidities and self-concept-related characteristics (2018)

Another unique study examining subjects with recently developed ADHD-like symptoms. The authors strongly believe that internet use is causing ADHD like symptoms. An excerpt from the discussion.

ADHD comorbidity and ADHD-like symptoms in Internet addicts

Regarding ADHD diagnoses in this study, the current and lifetime prevalence in the group of Internet addicts (13.8% and 11.5%) was significantly higher compared with problematic Internet users and healthy controls. A meta-analysis estimated the general prevalence of ADHD at about 2.5% (Simon, Czobor, Bálint, Mészáros, & Bitter, 2009). Most of the studies on ADHD and Internet addiction were conducted on adolescents and not on young adults (Seyrek et al., 2017; Tateno et al., 2016). There is only one study reporting an ADHD prevalence of 5.5% in adult “problematic” Internet users (Kim et al., 2016). However, the sample also included addicted users and therefore the findings might be not comparable with those of this study.

To our knowledge, this was the first study to attempt at including the assessment of the impact of recently developed ADHD symptoms in addition to the ADHD diagnosis in Internet addicts. Participants with ADHD as well as those with only recently developed ADHD-like symptoms showed significantly higher lifetime and current Internet use severity compared with those who did not fulfill these conditions. Furthermore, addicted participants with recently developed ADHD symptoms (30% of the addicted group) exhibited increased lifetime Internet use severity compared with those addicted participants without ADHD symptoms. Our results indicate that recently developed ADHD symptoms (without fulfilling the diagnostic criteria for ADHD) are associated with Internet addiction. This may lead to a first indication that the excessive Internet use has an impact on the development of cognitive deficits similar to those found in ADHD. A recent study of Nie, Zhang, Chen, and Li (2016) reported that adolescent Internet addicts with and without ADHD as well as participants with ADHD alone showed comparable deficits in inhibitory control and working memory functions.

This assumption seems to also be supported by certain studies reporting reduced gray matter density in the anterior cingulate cortex in addictive Internet users as well as in ADHD patients (Frodl & Skokauskas, 2012; Moreno-Alcazar et al., 2016; Wang et al., 2015; Yuan et al., 2011). Nevertheless, to confirm our assumptions, further studies assessing the relationship between the onset of excessive Internet use and ADHD in Internet addicts are needed. In addition, longitudinal studies should be applied to clarify causality. If our findings are confirmed by further studies, this will have clinical relevance for the diagnostic process of ADHD. It is conceivable that the clinicians would be required to carry out a detailed assessment of possible addictive Internet usage in patients with suspected ADHD.


Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)

The case study demonstrates that internet use caused ADHD-related behavior which was inaccurately diagnosed as ADHD. Abstract:

A growing body of literature is associating excessive and addictive use of digital media with physical, psychological, social and neurological adverse consequences. Research is focusing more on mobile devices use, and studies suggest that duration, content, after-dark-use, media type and the number of devices are key components determining screen time effects. Physical health effects: excessive screen time is associated with poor sleep and risk factors for cardiovascular diseases such as high blood pressure, obesity, low HDL cholesterol, poor stress regulation (high sympathetic arousal and cortisol dysregulation), and Insulin Resistance. Other physical health consequences include impaired vision and reduced bone density. Psychological effects: internalizing and externalizing behavior is related to poor sleep. Depressive symptoms and suicidal are associated to screen time induced poor sleep, digital device night use, and mobile phone dependency. ADHD-related behavior was linked to sleep problems, overall screen time, and violent and fast-paced content which activates dopamine and the reward pathways. Early and prolonged exposure to violent content is also linked to risk for antisocial behavior and decreased prosocial behavior. Psychoneurological effects: addictive screen time use decreases social coping and involves craving behavior which resembles substance dependence behavior. Brain structural changes related to cognitive control and emotional regulation are associated with digital media addictive behavior. A case study of a treatment of an ADHD diagnosed 9-year-old boy suggests screen time induced ADHD-related behavior could be inaccurately diagnosed as ADHD. Screen time reduction is effective in decreasing ADHD-related behavior.

Components crucial for psychophysiological resilience are none-wandering mind (typical of ADHD-related behavior), good social coping and attachment, and good physical health. Excessive digital media use by children and adolescents appears as a major factor which may hamper the formation of sound psychophysiological resilience.


Adolescent Internet Use, Social Integration, and Depressive Symptoms: Analysis from a Longitudinal Cohort Survey (2018)

To examine the association between adolescent leisure-time Internet use and social integration in the school context and how this association affects later depressive symptoms among adolescents in Taiwan, using a large nationwide cohort study and the latent growth model (LGM) method.

Data of 3795 students followed from the year 2001 to 2006 in the Taiwan Education Panel Survey were analyzed. Leisure-time Internet use was defined by the hours per week spent on (1) online chatting and (2) online games. School social integration and depressive symptoms were self-reported. We first used an unconditional LGM to estimate the baseline (intercept) and growth (slope) of Internet use. Next, another LGM conditioned with school social integration and depression was conducted.

The trend of Internet use was positively related to depressive symptoms (coefficient = 0.31, p < 0.05) at Wave 4.

School social integration was initially associated with decreased leisure-time Internet use among adolescents. The growth of Internet use with time was not explainable by school social integration but had adverse impacts on depression. Reinforcing adolescents’ bonding to school may prevent initial leisure-time Internet use. When advising on adolescent Internet use, health care providers should consider their patients’ social networks and mental well-being.


Resting-State Activity of Prefrontal-Striatal Circuits in Internet Gaming Disorder: Changes With Cognitive Behavior Therapy and Predictors of Treatment Response (2018)

In this longitudinal study, the ALFF and FC method were employed to investigate functional brain alternations between IGD group and HC group and the therapeutic mechanism of CBT in IGD subjects. We found that IGD subjects demonstrated abnormal function of some prefrontal-striatal regions relative to the HC subjects and that CBT could attenuate the functional abnormalities in the OFC and the putamen and increase the interactions between them, in addition to improving the symptoms of IGD.

In this study, the resting-state FC between the left medial OFC and the putamen was significantly lower in IGD group. The BIS-11 correlates of the FC alternations demonstrated that the impairment in the prefrontal-striatal circuits may have an impact on impulsive behavior of IGD subjects. Previous neuroimaging studies reported that functional impairment in the PFC regions was associated with the high impulsivity in IGD (37). The prefrontal-striatal circuits include a cognitive loop, which mainly connects the caudate and the putamen with prefrontal regions. Consistent with the findings of recent functional neuroimaging studies, functional alternations were observed in several prefrontal regions (including the right medial OFC, the bilateral SMA and the left ACC) and basal ganglia regions (the bilateral putamen) in addictive disorders, including IGD (12, 38, 39). Volkow et al. suggested neuronal networks in drug-addicted subjects, including the OFC-, ACC-, inferior frontal gyrus (IFG)-, and dorsolateral prefrontal cortex (DLPFC)-striatal circuits, that may reflect observable behaviors, such as impaired self-control and behavior inflexibility (40) and problems in making good decisions, that characterize the addiction; when individuals with IGD continue to play games even though they are confronted with negative consequences, this might be related to the impaired function of prefrontal-striatal circuits (41).

In the present study, weekly gaming time was significantly shorter, and the scores of the CIAS and the BIS-II were significantly reduced after the CBT. It suggested that the negative consequences could be reversed if Internet addiction could be remitted within a short duration. We observed decreased ALFF values in the left superior OFC and the left putamen and the increased OFC-putamen connectivity after the CBT, which are findings that are consistent with previous observations that suggested that the OFC-striatal circuit may be a potential therapeutic target across addictive disorders (43). The OFC is involved in impulse regulation in addition to decision making, so the connectivity between the OFC and the putamen imply a better control over impulsive behavior of IGD subjects (44). It is consistent with the result of reduced BIS-11 scores after treatment.

In summary, our findings showed that IGD was associated with altered function of some prefrontal-striatal circuits and that CBT could both attenuate the functional abnormalities of the OFC and the putamen and increase the interactions between them. These findings may provide a basis for revealing the therapeutic mechanism of CBT in IGD subjects and serve as potential biomarkers that may predict symptom improvement following CBT in IGD subjects.


Smartphone Restriction and Its Effect on Subjective Withdrawal Related Scores (2018)

Excessive smartphone use has been associated with a number of negative consequences for the individual and the environment. Some similarities can be observed between excessive smartphone usage and several behavioural addictions, and continual usage constitutes one of several characteristics included in addiction. In the extreme high end of the distribution of smartphone usage, smartphone restriction might be expected to elicit negative effects for individuals. These negative effects may be regarded as withdrawal symptoms traditionally associated with substance-related addictions. To address this timely issue, the present study examined scores on the Smartphone Withdrawal Scale (SWS), the Fear of Missing Out Scale (FoMOS) and the Positive and Negative Affect Schedule (PANAS) during 72 h of smartphone restriction. A sample of 127 participants (72.4% women), aged 18-48 years (M = 25.0, SD = 4.5), were randomly assigned into one of two conditions: a restricted condition (experimental group, n = 67) or a control condition (control group, n = 60).

During the restriction period participants completed the aforementioned scales three times a day. The results revealed significantly higher scores on the SWS and FoMOS for participants allocated to the restricted condition than those assigned to the control condition. Overall the results suggest that smartphone restriction could cause withdrawal symptoms.


Does “forced abstinence” from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite’s servers (2018)

Gaming and pornography viewing are prevalent behaviors, yet little is known regarding their overlap. On April 11, 2018, the servers of the video game Fortnite: Battle Royale crashed for 24 hr, providing potential insight into “forced abstinence” behaviors. Pornhub, an online platform for pornography, subsequently released statistics about online gamers’ pornography consumption during this period (Pornhub, 2018).

Pornhub reported that when servers were down, the percentage of gamers (identified using affinity data provided by Google analytics) accessing Pornhub increased by 10% and the term “Fortnite” was used by 60% of people more frequently in pornographic searches. These patterns of pornography consumption were limited to the “forced abstinence” period and returned to baseline when Fortnite’s servers were fixed.

Caution is necessary when interpreting these statistics. Nonetheless, they provide potentially valuable ecological data about how gamers may deal with periods of “forced abstinence.” These observations may be relevant to ongoing debates regarding the validity of “withdrawal” or “craving” constructs when applied to problematic involvement in video gaming (Starcevic, 2016). Specifically, Fortnite gamers’ pornography consumption patterns resonate with recent research (Kaptsis, King, Delfabbro, & Gradisar, 2016; King, Kaptsis, Delfabbro, & Gradisar, 2016), suggesting that some gamers deal with distressing symptoms (such as those provoked by a “forced abstinence” period) by employing a “compensation” strategy, i.e., seeking other activities related to their favorite game. Activities such as researching information about video games in forums or watching gaming videos on YouTube have been described as compensation behaviors. In the current context, the statistics published by Pornhub suggest other compensatory behaviors: consumption of Fortnite-related pornographic materials. Indeed, when searching Pornhub with the term Fortnite, one may find parodies where actors perform sexual scenes dressed as Fortnite characters, couples engaging in sexual intercourse while playing Fortnite, or Fortnite-related hentai (anime) videos. Given the recent inclusion of both gaming disorder and compulsive sexual behavior disorder in the World Health Organization’s (2018) ICD-11, further research is required to understand interactions between gaming and pornography consumption at problematic and non-problematic levels. Furthermore, the extent to which “forced abstinence” may promote switching of potentially problematic behaviors, and the mechanisms by which this may occur, warrant further investigation.


Online social networking addiction and depression: The results from a large-scale prospective cohort study in Chinese adolescents (2018)

This study revealed a bidirectional association between OSNA and depression among adolescents, meaning that depression significantly contributes to the development of OSNA, and in turn, depressed individuals experience more deleterious effects from addictive online social networking use. More longitudinal studies with multiple observational time points and short-time interval are warranted for further confirmation of the findings from this study.


Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample (2018)

The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16-74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming.


Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents (2018)

The aim of the study is to investigate (a) whether probable depression status assessed at baseline prospectively predicted new incidence of Internet addiction (IA) at the 12-month follow-up and (b) whether IA status assessed at baseline prospectively predicted new incidence of probable depression at follow-up.

We conducted a 12-month cohort study (n = 8,286) among Hong Kong secondary students, and derived two subsamples. The first subsample (n = 6,954) included students who were non-IA at baseline, using the Chen Internet Addiction Scale (≤63), and another included non-depressed cases at baseline (n = 3,589), using the Center for Epidemiological Studies Depression Scale (<16).

Our findings demonstrate that IA potentially predicted probable depression and vice versa for those who were free from the predicted outcome at the baseline. Although we find significant bidirectional predictions, the research design cannot establish causalities. Besides the effect of baseline depressive symptoms on IA at follow-up, depressive symptoms at follow-up, or symptoms developed during the two time points, may also affect IA at follow-up; IA level at follow-up may similarly affect depression at follow-up. Our data support the hypothesis that IA and depression symptoms are potential causes and consequences of each other. The contention about causalities requires further longitudinal studies. However, practical skills for promoting controlled Internet use should be incorporated in programs targeting adolescents who show depressive symptoms and signs of IA. IA prevention programs should also reduce negative moods of those with depressive symptoms. Related health workers thus need to develop new awareness and skill sets. Pilot intervention research and programs that simultaneously tackle both IA and depression problems are warranted.

The high incidence of probable depression is a concern that warrants interventions, as depression has lasting harmful effects in adolescents. Baseline probable depression predicted IA at follow-up and vice versa, among those who were free from IA/probable depression at baseline. Healthcare workers, teachers, and parents need to be made aware of this bidirectional finding. Interventions, both IA and depression prevention, should thus take both problems into consideration.


A Healthy Mind for Problematic Internet Use (2018)

This article designed and tested a cognitive behavioral-based preventive intervention program for youths with problematic Internet use (PIU) behavior. The program is the Psychological Intervention Program-Internet Use for Youth (PIP-IU-Y). A cognitive-based therapy approach was adopted. A total of 45 secondary students from four schools completed the intervention program that was conducted in a group format by registered school counselors.

Three sets of self-reported data on Problematic Internet Use Questionnaire (PIUQ), Social Interaction Anxiety Scale (SIAS), and Depression Anxiety Stress Scale (DASS) were collected at three time points: 1 week before the intervention, immediately after the last intervention session, and 1 month after the intervention. Paired t-test results showed that the program was effective in preventing negative progression into more serious Internet addiction stages, and reducing anxiety and stress and interaction phobia of the participants. The effect was evident immediately at the end of the intervention session and was maintained 1 month after the intervention.

This study is among the first to develop and test a preventive intervention program for youths with PIU. The effectiveness of our program in preventing negative progression of PIU and its symptoms in problematic users has led us to postulate that the program will also prevent normal users from developing serious symptoms.


Testing Longitudinal Relationships between Internet Addiction and Well-Being in Hong Kong Adolescents: Cross-Lagged Analyses Based on three Waves of Data (2018)

The findings support the thesis that poor personal well-being in adolescents is the consequence rather than the cause of Internet addictive behaviors. To improve quality of life and prevent suicidality in adolescents, strategies that help reduce addictive behaviors related to the Internet should be considered.

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Most of the previous studies on the relationship between Internet addiction and personal well-being in young people have been based on cross-sectional design. As such, longitudinal data from a representative sample are necessary for researchers to understand whether poor well-being is a risk factor for youth Internet addiction or its consequence. The present study serves this purpose by examining the longitudinal relationships between Internet addiction and two personal well-being indicators, life satisfaction and hopelessness, in a large sample of Hong Kong adolescents.

Based on a three-wave cross-lagged panel design, the results supported a reversed causal model such that Internet addiction caused decreased personal well-being after the baseline status and the effects of gender, age, and family economic status were controlled for. The reciprocal model that hypothesized mutual influences was not supported. These findings provide new insights into the direction of relationships between Internet addictive behaviors and youth personal well-being. In contrast to cross-sectional studies, the use of panel design and structural equation modeling is a more rigorous approach to examine the issues of causality and reciprocity.


Attachment Disorder and Early Media Exposure: Neurobehavioral symptoms mimicking autism spectrum disorder (2018)

Many studies have reported many adverse effects of children’s use of media. These effects include reduced cognitive development and hyperactivity and attention disorders. Although it has been recommended that child be kept away from the media during the early developmental period, many modern parents use the media as a way to calm their children. Consequently, these children lack the opportunity to form selective attachments by reduced social engagement. These children’s symptoms occasionally mimic autism spectrum disorder (ASD). However, few studies have examined the symptoms children develop with early media exposure.

Here, we present a boy exposed to the media during his early development who was diagnosed with attachment disorder. He was unable to make eye contact and was hyperactive and had delayed language development, like children with ASD. His symptoms improved dramatically after he was prevented from using all media and encouraged to play in other ways. After this treatment, he would make eye contact, and talked about playing with their parents. Simply avoiding the media and playing with others can change the behavior of a child with ASD-like symptoms. It is important to understand the symptoms caused by attachment disorder and early media exposure.


A Week Without Using Social Media: Results from an Ecological Momentary Intervention Study Using Smartphones (2018)

Much research has been conducted on how and why we use social media, but little is known about the impact of social media abstinence. Therefore, we designed an ecological momentary intervention study using smartphones. Participants were instructed not to use social media for 7 days (4 days baseline, 7 days intervention, and 4 days postintervention; N = 152). We assessed affect (positive and negative), boredom, and craving thrice a day (time-contingent sampling), as well as social media usage frequency, usage duration, and social pressure to be on social media at the end of each day (7,000+ single assessments).

We found withdrawal symptoms, such as significantly heightened craving (β = 0.10) and boredom (β = 0.12), as well as reduced positive and negative affect (only descriptively). Social pressure to be on social media was significantly heightened during social media abstinence (β = 0.19) and a substantial number of participants (59 percent) relapsed at least once during the intervention phase. We could not find any substantial rebound effect after the end of the intervention. Taken together, communicating through online social media is evidently such an integral part of everyday life that being without it leads to withdrawal symptoms (craving, boredom), relapses, and social pressure to get back on social media.


No More FOMO: Limiting Social Media Decreases Loneliness and Depression (2018)

Introduction: Given the breadth of correlational research linking social media use to worse well-being, we undertook an experimental study to investigate the potential causal role that social media plays in this relationship.

Method: After a week of baseline monitoring, 143 undergraduates at the University of Pennsylvania were randomly assigned to either limit Facebook, Instagram and Snapchat use to 10 minutes, per platform, per day, or to use social media as usual for three weeks.

Results: The limited use group showed significant reductions in loneliness and depression over three weeks compared to the control group. Both groups showed significant decreases in anxiety and fear of missing out over baseline, suggesting a benefit of increased self-monitoring.

Discussion: Our findings strongly suggest that limiting social media use to approximately 30 minutes per day may lead to significant improvement in well-being

A lay article about this study.


Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study (2018)

Four weeks of treatment resulted in decreased video-gaming, increased self-control, decline in addiction severity, and changes in the dorsolateral prefrontal cortex (the prefrontal cortex, which provides self control, is negatively affected in all addictions);

Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study aimed to investigate the feasibility and tolerability of tDCS over the dorsolateral prefrontal cortex (DLPFC) in online gamers.

A total of 15 online gamers received 12 active tDCS sessions over the DLPFC (anodal left/cathodal right, 2 mA for 30 min, 3 times per week for 4 weeks). Before and after tDCS sessions, all participants underwent 18F-fluoro-2-deoxyglucose positron emission tomography scans and completed the Internet Addiction Test (IAT), Brief Self Control Scale (BSCS), and Beck Depression Inventory-II (BDI-II).

After tDCS sessions, weekly hours spent on games and scores of IAT and BDI-II were decreased, whereas BSCS score was increased. Increases in self-control were associated with decreases in both addiction severity and time spent on games. Moreover, abnormal right-greater-than-left asymmetry of regional cerebral glucose metabolism in the DLPFC was partially alleviated.


A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health (2018)

Results: Findings in study 1 showed that depression and loneliness were reciprocally associated with pathological gaming. Physical aggression was identified as an antecedent, and anxiety was a consequence of pathological gaming. Investigation of the three typologies of gamers (study 2) identified loneliness and physical aggression as antecedents, and depression as a consequence of all typologies. Depression was found to be an antecedent of problem and engaged gamers. Loneliness was found as a consequence of problem gamers, and anxiety was a consequence of addicted gamers. High alcohol consumption was found antecedent to addicted gamers, and low alcohol consumption was found antecedent to problem gamers. The estimated stability of video game addiction was 35%.

Conclusion: A reciprocal relationship between pathological gaming and measures of mental health problems seems to exist. The stability of video game addiction indicates a condition that for a substantial number of people does not resolve spontaneously over the course of 2 years.


Short abstinence from online social networking sites reduces perceived stress, especially in excessive users (2018)

Highlights

  • Abstinence and stress are clinically significant in cases of excessive technology use.
  • We study the effects of several days of social media abstinence on perceived stress.
  • We employed a pre(t1)–post(t2), case (abstinence)—control (no abstinence) design.
  • Abstinence of about one week produced stress reduction.
  • Stress reduction was significantly more pronounced in excessive users.

Online social networking sites (SNSs), such as Facebook, provide frequent and copious social reinforcers (e.g., “likes”) delivered at variable time intervals. As a result, some SNS users display excessive, maladaptive behaviors on these platforms. Excessive SNS users, and typical users alike, are often aware of their intense use and psychological dependence on these sites, which may lead to elevated stress. In fact, research has demonstrated that use of SNSs alone induces elevated stress. Other research has begun to investigate the effects of short periods of SNS abstinence, revealing beneficial effects on subjective wellbeing. We aligned these two lines of research and hypothesized that a short period of SNS abstinence would induce a reduction in perceived stress, especially in excessive users. The results confirmed our hypothesis and revealed that both typical and excessive SNS users experienced reduction in perceived stress following SNS abstinence of several days. The effects were particularly pronounced in excessive SNS users. The reduction in stress was not associated with academic performance increases. These results indicate a benefit-at least temporarily-of abstinence from SNSs and provide important information for therapists treating patients who struggle with excessive SNS use.


Bidirectional Associations Between Self-Reported Gaming Disorder and Adult Attention Deficit Hyperactivity Disorder: Evidence From a Sample of Young Swiss Men (2018)

Background: Gaming disorder (GD) has been shown to co-occur with attention deficit hyperactivity disorder (ADHD), yet few studies to date have investigated their longitudinal associations.

Method: The sample included 5,067 young Swiss men (mean age was 20 years at wave 1 and 25 years at wave 3). Measures were the Game Addiction Scale and the Adult ADHD Self-Report Scale (6-item screener). Longitudinal associations were tested using autoregressive cross-lagged models for binary measures of GD and ADHD, as well as continuous measures for GD score and ADHD subscales of inattention and hyperactivity.

Discussion: GD had bidirectional longitudinal associations with ADHD, in that ADHD increased the risk for GD and GD increased the risk for ADHD, and they may reinforce each other. These associations may be linked more to the inattention ADHD component than to the hyperactivity ADHD component. Individuals with ADHD or GD should be screened for the other disorder, and preventive measures for GD should be evaluated in individuals with ADHD.


Cue-elicited craving-related lentiform activation during gaming deprivation is associated with the emergence of Internet gaming disorder (2019)

Comments: Longitudinal study were 23 regular gamer met the criteria for gaming addiction one year later. These 23 were compared to 23 gaming addicts – and they matched the addicts in cue-related brain activity.

Internet gaming disorder (IGD) is associated with negative health measures. However, little is known regarding the brain mechanisms or cognitive factors that may predict transitions from regular game use (RGU) to IGD. Such knowledge may help identify individuals who are particularly vulnerable to IGD and aid in prevention efforts. One hundred forty-nine individuals with RGU were scanned when they were performing a cue-elicited-craving task before gaming and after gaming was suddenly ceased. One year later, 23 were found to have developed IGD (RGU_IGD). We compared the original data from these 23 RGU_IGD subjects and 23 one-to-one matched subjects still meeting criteria for RGU (RGU_RGU). RGU_IGD and RGU_RGU subjects showed similarities in the cue-elicited-craving task before gaming. Significant group-by-time interaction identified the bilateral lentiform nucleus. Post hoc analysis showed the interaction was related to increased activation in the RGU_IGD subjects following gaming. Significant correlations were observed between self-reported cravings and lentiform activation in the RGU_IGD subjects. Among individuals with RGU, gaming-cue-induced lentiform activation following a session of gaming may predict subsequent development of IGD. The findings suggest a biological mechanism for emergence of IGD that may help inform prevention interventions.


Brain response features during forced break could predict subsequent recovery in internet gaming disorder: A longitudinal study (2019)

Although internet gaming disorder (IGD) is associated with negative health measures, individuals may recover without professional intervention. Exploring neural features associated with natural recovery may provide insights into how best to promote health among people with IGD. Seventy-nine IGD subjects were scanned when they were performing cue-craving tasks before and after gaming was interrupted with a forced break. After one year, 20 individuals no longer met IGD criteria and were considered recovered. We compared brain responses in cue-craving tasks between these 20 recovered IGD subjects and 20 matched IGD subjects still meeting criteria at one year (persistent IGD). Recovered IGD subjects showed lower dorsolateral prefrontal cortex (DLPFC) activation than persistent IGD subjects to gaming cues at both pre- and post-gaming times. Significant group-by-time interactions were found in the bilateral DLPFC and insula, and these involved relatively decreased DLPFC and increased insula activation in the persistent IGD group during the forced break. Relatively decreased DLPFC activity and increased insula activity in response to gaming cues following recent gaming may underlie persistence of gaming. These findings suggest that executive control and interoceptive processing warrant additional study in understanding recovery from IGD.


Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support (2019)

This is the first study to investigate the effect of social media addiction on women’s sexual function, taking into account the mediating role of social and civic support in the marital relationship using a prospective longitudinal study within a 6-month time interval.

A prospective study was conducted where all participants (N = 938; mean age = 36.5 years) completed the Bergen Social Media Addiction Scale to assess social media addiction, the Female Sexual Distress Scale – Revised to assess sexual distress, the Unidimensional Relationship Closeness Scale to assess intimacy, and the Multidimensional Scale of Perceived Social Support to assess perceived social support.

After a 6-month period, the mean scores of anxiety and depression increased slightly and the mean score of sexual function and sexual distress decreased slightly.

The results showed that social media addiction had direct and indirect (via intimacy and perceived social support) effects on sexual function and sexual distress.


Taking a break: The effect of taking a vacation from Facebook and Instagram on subjective well-being (2019)

Study demonstrates withdrawal symptoms after quitting.

Social Networking Sites (SNS) such as Facebook and Instagram have relocated a large portion of people’s social lives online, but can be intrusive and create social disturbances. Many people therefore consider taking an “SNS vacation.” We investigated the effects of a one-week vacation from both Facebook and Instagram on subjective well-being, and whether this would vary for passive or active SNS users. Usage amount was measured objectively, using RescueTime software, to circumvent issues of self-report. Usage style was identified at pre-test, and SNS users with a more active or more passive usage style were assigned in equal numbers to the conditions of one-week SNS vacation (n = 40) or no SNS vacation (n = 38). Subjective well-being (life satisfaction, positive affect, and negative affect) was measured before and after the vacation period. At pre-test, more active SNS use was found to correlate positively with life satisfaction and positive affect, whereas more passive SNS use correlated positively with life satisfaction, but not positive affect. Surprisingly, at post-test the SNS vacation resulted in lower positive affect for active users and had no significant effects for passive users. This result is contrary to popular expectation, and indicates that SNS usage can be beneficial for active users. We suggest that SNS users should be educated in the benefits of an active usage style and that future research should consider the possibility of SNS addiction among more active users.


Bidirectional relationships of psychiatric symptoms with internet addiction in college students: A prospective study (2019)

This prospective study evaluated the predictive ability of psychiatric symptoms at initial consultation for the occurrence and remission of Internet addiction during a 1-year follow-up period among college students. Furthermore, it evaluated the predictive ability of changes in psychiatric symptoms for Internet addiction at the initial consultation during the 1-year follow-up period among college students.

Five hundred college students (262 women and 238 men) were recruited. The baseline and follow-up consultations measured the levels of Internet addiction and psychiatric symptoms using the Chen Internet Addiction Scale and Symptom Checklist-90 Revised, respectively.

The results indicated that severe interpersonal sensitivity and paranoia symptoms might predict the incidence of Internet addiction at 1-year follow-up. The college students with internet addiction did not have significant improvement in the severities of psychopathology, whereas those without internet addiction had significant improvement in obsession-compulsion, interpersonal sensitivity, paranoid and psychoticism during the same period.


Resting-State fMRI Study of ADHD and Internet Gaming Disorder (2019)

Objective: We aimed to understand whether Attention Deficit Hyperactivity Disorder (ADHD) and Internet gaming disorder (IGD) share similar brain functional connectivity (FC) between the frontal and subcortices.

Method: We compared changes in clinical symptoms and brain activity using functional magnetic resonance imaging (fMRI) in 26 patients with ADHD but without IGD, 29 patients with ADHD and IGD, and 20 patients with IGD but without ADHD.

Results: The functional connectivity (FC) from the cortex to subcortex in both groups was decreased relative to that in age-matched healthy participants. One-year treatment for ADHD and IGD symptoms increased the FC between the cortex and subcortex in all ADHD participants and all IGD participants with good prognoses compared with those in all ADHD participants and all IGD participants with poor prognoses.

Conclusion: Patients with ADHD and IGD shared similar brain FC at baseline and FC changes in response to treatment.


Functional neural changes and altered cortical-subcortical connectivity associated with recovery from Internet gaming disorder (2019)

Remission of addiction-related brain changes. Excerpts:

Although studies have suggested that individuals with Internet gaming disorder (IGD) may have impairments in cognitive functioning, the nature of the relationship is unclear given that the information is typically derived from cross-sectional studies.

Individuals with active IGD (n = 154) and those individuals no longer meeting criteria (n = 29) after 1 year were examined longitudinally using functional magnetic resonance imaging during performance of cue-craving tasks. Subjective responses and neural correlates were contrasted at study onset and at 1 year.

Subjects’ craving responses to gaming cues decreased significantly at 1 year relative to study onset. Decreased brain responses in the anterior cingulate cortex (ACC) and lentiform nucleus were observed at 1 year relative to onset. Significant positive correlations were observed between changes in brain activities in the lentiform nucleus and changes in self-reported cravings. Dynamic causal modeling analysis showed increased ACC-lentiform connectivity at 1 year relative to study onset.

After recovery from IGD, individuals appear less sensitive to gaming cues. This recovery may involve increased ACC-related control over lentiform-related motivations in the control over cravings. The extent to which cortical control over subcortical motivations may be targeted in treatments for IGD should be examined further.


Dorsal striatal functional connectivity changes in Internet gaming disorder: A longitudinal magnetic resonance imaging study (2019)

Internet gaming disorder (IGD) is a behavioral addiction involving excessive online game use despite negative psychosocial consequences. Unrestricted online gaming may lead to changes in striatal activity and the relationship between the striatum and other cortical regions. This study investigated structural and functional abnormalities involving the striatum through longitudinal follow-up magnetic resonance imaging (MRI) assessments. Eighteen young males with IGD (mean age: 23.8 ± 2.0 years) and 18 controls (mean age: 23.9 ± 2.7 years) were evaluated. Subjects were reassessed ≥1 year after the first visit (mean follow-up duration: 22.8 ± 6.7 months), using voxel-based morphometry and seed-based resting-state functional connectivity (FC) analyses in seed regions of the dorsal and ventral striatum. Subjects with IGD had smaller gray matter volume (GMV) in the anterior/middle cingulate cortex compared with controls during initial and follow-up assessments. They exhibited decreased FC between the left dorsal putamen and left medial prefrontal cortex (mPFC) compared with controls. They exhibited increased FC strength between the right dorsal putamen and right middle occipital gyrus (MOG) during follow-up. Subjects with IGD showed a significant correlation between changes in the dorsal putamen-MOG FC and gaming time per day. Young males with IGD showed an altered FC pattern in the dorsal striatum during follow-up. FC of the dorsal striatum in IGD increased in the mPFC and decreased in the MOG. These findings showed that IGD was accompanied by weakening of prefrontal control and strengthening of the sensorimotor network, suggesting that uncontrolled gaming may be related with functional neural changes in the dorsal striatum.


Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis (2019)

Previous studies have reported an association between Internet gaming disorder (IGD) and depression, but the directionality of the relationship remains unclear. Therefore, we examined the reciprocal relationship between level of depressive symptoms and IGD among children in a longitudinal study.

Research panels for this study consisted of 366 elementary-school students in the iCURE study. All participants were current Internet users, so they could be considered an at-risk population for IGD. Self-reported severity of IGD features and level of depression were assessed by the Internet Game Use-Elicited Symptom Screen and Children’s Depression Inventory, respectively. Follow-up assessment was completed after 12 months. We fitted cross-lagged structural equation models to investigate the association between the two variables at two time points contemporaneously

The cross-lagged analysis revealed that level of depression at baseline significantly predicted severity of IGD features at the 12-month follow-up (β = 0.15, p = .003). Severity of IGD features at baseline also significantly predicted level of depression at the 12-month follow-up (β = 0.11, p = .018), controlling for possible confounding factors.

The cross-lagged path analysis indicates a reciprocal relationship between severity of IGD features and level of depressive symptoms. Understanding the reciprocal relationship between depressive symptoms and severity of IGD features can assist in interventions to prevent both conditions. These findings provide theoretical support for prevention and remediation plans for IGD and depressive symptoms among children.


Withdrawal Symptoms Among American Collegiate Internet Gamers (2020)

We examined the gaming patterns and withdrawal symptomology of 144 American collegiate internet gamers. Our findings indicated that Internet Gaming Disorder Scale (IGDS) scores positively correlated with withdrawal symptomology. The 10 most endorsed withdrawal symptoms were craving to game, impatience, increased sleeping, increased eating, lack of pleasure, irritable/angry, anxious/tense, restless, difficulty concentrating, and increased dreaming. Only 27.1% of gamers did not endorse any withdrawal symptoms. A MANOVA revealed significant differences in IGDS and withdrawal symptom scores among gamers who preferred to game alone, with others in person, with others online, or with others in person and online (8.1% variance explained). Specifically, IGDS scores were higher among gamers who preferred to game with others online compared with other modalities. Withdrawal symptoms did not significantly discriminate between groups. Finally, many gamers indicated that if internet gaming were not available, they would be more likely to engage in other potentially addictive behaviors.

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